Kelleytoons (6/9/2019)
Just be aware that SO many things have changed since this thread was started, and that the recommended way of doing things is now quite different (using CC3 Pipeline).This is very true
CC3 pipeline has made an Iclone to Blender workflow more easier for
Blender/Iclone users for both content creation as well as external rendering
I now create all of my CC3 figure clothing& prop content in Blender.
I fit it in CC3 pipeline with its simple yet powerful rigging& weighting tools
and after animating in Iclone you can easily send your animated figures
back to Blender for rendering and import & replace multiple face and body imotion Data In Blender after import
as I demonstrate in this video.