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Blender Workflow

Posted By Miranda (RL) 10 Years Ago
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kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
Posted 7 Years Ago
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Yes! This thread was a hard find. Helped me so much this was my last issue from moving from 3DS Max to Blender. Now I can re-rig some props and such!
Kelleytoons
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Just be aware that SO many things have changed since this thread was started, and that the recommended way of doing things is now quite different (using CC3 Pipeline).



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Mike "ex-genius" Kelley
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Thank you for the Blender Workflow chart. I am very new to the CC3/iClone7 systems and working on Content Development. I have used Blender for years though, mostly Hard surface modeling.https://forum.reallusion.com/uploads/images/d8f288c3-905d-4dd5-9382-e1fa.png
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Kelleytoons (6/9/2019)
Just be aware that SO many things have changed since this thread was started, and that the recommended way of doing things is now quite different (using CC3 Pipeline).


This is very true
CC3 pipeline has made an Iclone to Blender workflow more easier for
Blender/Iclone users for both content creation as well as external rendering
I now create all of my CC3 figure clothing& prop content in Blender.
 
I fit it in CC3 pipeline with its simple yet powerful rigging& weighting tools
and after animating in Iclone  you can easily send your animated figures 
back to Blender for rendering and import & replace multiple face and body imotion Data In Blender after import
as I demonstrate in this video. 






RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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