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Frame belnding, morphing, or additional rame interpolation rendering

Posted By Ibis Fernandez 9 Years Ago
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Frame belnding, morphing, or additional rame interpolation rendering

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Ibis Fernandez
Ibis Fernandez
Posted 9 Years Ago
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Morphing has been around for ages. When combined with an animation program (going beyond just vector interpolation) the results could lead to animation that looks just as smooth and beautiful as anything Disney has ever produced.

I suggest a rendering feature than can be used to add additional morphing capabilities to animation by further interpolating frames from one key frame to the next. This would eliminate a lot of the visual jarring and popping that takes pace during sprite switching by smoothing out the pixels between frames.

For years I have used a long discontinued product called FrameFree to create smooth animation using minimal hand drawn key frames to automate my inbetweens, and it works great, unfortunately this is a programs from the days of windows 98 and its getting impossible to continue using it. Also other plugins for AE such as REFLEX, http://revisionfx.com/products/reflex/ , can be used to make any animation smoother and more fluid. But if something like this can be added directly to CTA3 the quality of the animation that can be produced natively will be dramatically improved.


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Ibis Fernandez   |   (available for hire)
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Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer 
Author of Flash Animation and Cartooning: A Creative Guide
>>> be sure to check out http://toontitan.com for professional grade assets, templates, and custom tools for Cartoon Animator and more.




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