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Applying pre-iClone 6 Motion files on G6 characters

Posted By ajm5050 9 Years Ago
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ajm5050
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So I've purchased a bunch of motion files a couple of years back and none of them seem to work properly with G6 characters. I'm assuming it probably has to do with the difference in bone structure between G5 and G6, but it's only a guess of course. The motions work perfectly fine with G5 characters, but when you apply them to G6 characters, then you see the chest protruding too forward, shoulder angled abnormally and just generally making the character look totally unnatural.

I use the "Edit Motion Layer" feature to correct the initial stands after applying the motion, but it's very time consuming and you can never manage to make the motions look as natural as they do on G5 characters. Is there a better way to use the pre-iClone 6 motion files on G6 characters? And does anyone know if Reallusion plans to update the motion files so they're compatible with the new characters as well? Thanks everyone for your help.
Rampa
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All iMotions, regardless of generation, work on iC6 characters. There are slight differences in geometry between different generations, so you will need to do "tweaks" now-and-again.

The changes for one should be the same for all of them, so just teak the character as your doing on frame 1 in the timeline. By then loading a motion, you could re-save it teaked. Then delete the motion from the timeline, add another, and it should be already properly tweaked. You could re-collect and save the motions this way if you wanted.

ajm5050
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sw00000p (6/19/2016)
Hello,

If you have 3dxchange 6 (Pipeline version).... you should be able to select the G5 character, then select the tab...(Edit in 3dxchange)
The G5 character should open in 3dxchange.
Select the (Convert to Non Standard) tab.
Now map the bones and configure the "Expression Editor."

or you could export your animated G5 character using the fbx format then....
Import your animated G5 character to 3dxchange 6 (Pipeline) and map your G5 bone to  use G6 Bones.
This is one way to use Older G5 motions.:)




Thanks sw00000p, but I've never upgraded from 3dxchange 5 and I don't intent to :( so it's not an option for me.
ajm5050
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rampa (6/19/2016)
All iMotions, regardless of generation, work on iC6 characters. There are slight differences in geometry between different generations, so you will need to do "tweaks" now-and-again.

The changes for one should be the same for all of them, so just teak the character as your doing on frame 1 in the timeline. By then loading a motion, you could re-save it teaked. Then delete the motion from the timeline, add another, and it should be already properly tweaked. You could re-collect and save the motions this way if you wanted.


Hey rampa! You probably don't remember me, but you've helped me out a lot in the past so I'm very happy to see a familiar face :)

But you know what? The pre-iClone 6 motions work terribly on G6 characters. Have you seen how ridiculous their upper bodies look when you apply motions like 'G5 Mix Motions', 'MixMoves Communication 200' or in fact any motion files that were designed for G5 and below? It's a lot of work just to make them look okay and quite frankly to be tweaking nearly 1000 motion files is pretty insane. It's really Reallusion's job to make those files compatible with the new characters and it shouldn't fall on us to fix something that we paid good money for.

The G6 characters look really good and I was very excited for them, but it's really disappointing that I can't even use the motion files I paid lots of money to acquire on those new characters. The character creator program and the faces packs seem like such a waste of purchase now. I probably just should have stuck with the G5 characters. Oh well, too late. In any event, thank you for the help! :)
Peter (RL)
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ajm5050 (6/19/2016)

But you know what? The pre-iClone 6 motions work terribly on G6 characters. Have you seen how ridiculous their upper bodies look when you apply motions like 'G5 Mix Motions', 'MixMoves Communication 200' or in fact any motion files that were designed for G5 and below? It's a lot of work just to make them look okay and quite frankly to be tweaking nearly 1000 motion files is pretty insane. It's really Reallusion's job to make those files compatible with the new characters and it shouldn't fall on us to fix something that we paid good money for.


Can you post a screenshot showing the problem? The G5 MixMoves motions and all other G5 motions should work fine with G6/CC characters. I certainly don't encounter any serious upper body issues when applying G5 motions so there may be some other problem here. Thanks.


                                                                

Peter
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www.reallusion.com


animagic
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I've used older motions on G6 characters, and as Rampa said, some adjustments are needed occasionally, but I haven't found them unusable.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

ajm5050
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This is 'G5 MixMove Male' - 'Kneel01 to Idle01' motion comparison between Chuck and a G6 character.
https://forum.reallusion.com/uploads/images/f856c51e-a6ed-4b80-a9e7-5d89.jpg
https://forum.reallusion.com/uploads/images/eff06b45-2e75-407a-a965-979c.jpg
https://forum.reallusion.com/uploads/images/a3dec68b-87aa-4f6d-8040-007d.jpg

This is the less muscular G6 character, Mason performing 'Masculine Movement' - 'Hot Idle'
https://forum.reallusion.com/uploads/images/a806ee7c-79e9-4038-b7c8-4a25.jpg

Now check how natural Chuck looks after finishing the same 'Hot Idle' movement
https://forum.reallusion.com/uploads/images/8a1073a4-1b5b-4a24-8438-1abb.jpg

It looks very unnatural in a screencap, so imagine watching the entire motion play out.. the G6 characters look seriously terrible when using the pre-Iclone 6 motion files.
ajm5050
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animagic (6/20/2016)
I've used older motions on G6 characters, and as Rampa said, some adjustments are needed occasionally, but I haven't found them unusable.


If you're having to do the adjustments only occasionally, then the only explanation for my problem is that there's something wrong with my installation. But that doesn't make sense either, since I've already tried not only reinstalling iClone 6 but also the motion files themselves. Every pre-iClone 6 motion files make the G6 characters push their chest out and fold their shoulders backward to an unnatural angle. It's not just some motion files, but all of them.
Rampa
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Be aware that different CC characters will also require different stance corrections, even for the same motion. Make someone really tall, or fat, and the motion will no longer fit perfectly.

Keep practicing. You will get fast at it.

It gets really fun with imported BVH motions! ;)


ajm5050
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rampa (6/21/2016)
Be aware that different CC characters will also require different stance corrections, even for the same motion. Make someone really tall, or fat, and the motion will no longer fit perfectly.

Keep practicing. You will get fast at it.

It gets really fun with imported BVH motions! ;)




The thing is though, I'm talking about characters that were created by Reallusion and not by me using CC. I'm talking about standard G6 characters looking totally unnatural using the pre-iClone 6 motion files and not the characters that I've created. Practice shouldn't be the defined option here, because really.. it's not my responsibility to make the motion files that Reallusion sells compatible with their updated G6 characters. I was hoping there was a sensible workaround for this problem, but obviously there seem to be none. If an experienced user like yourself has no answer for this, then the only folks who can make this right are the people of Reallusion and that's pretty much it. There's no way in hell I'm tweaking the motion files of what's probably a library containing more than 1000 of them. That's insane. Nonetheless, thanks for the help.

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