Profile Picture

Headless Zombie

Posted By wendymorrison 10 Years Ago
You don't have permission to rate!
Author
Message
wendymorrison
wendymorrison
Posted 10 Years Ago
View Quick Profile
Veteran Member

Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 26, Visits: 293
Hi i was looking up on how to do a headless zombie so i attempted it. But i used the meaty part as a prop and attached to a zombie. When i have someone chop his head off and the zombie goes into a dying animation the meaty part comes apart a bit. The first picture is one with no animation and the last image is the one of a starting animation. Is there another way on how to do this. I've seen in other post with the meaty part stays there properly.
https://forum.reallusion.com/uploads/images/6e20a271-8ba9-40c9-b904-192f.jpg
https://forum.reallusion.com/uploads/images/55e5f193-272b-438c-ad04-5c2f.jpg
animagic
animagic
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K, Visits: 31.4K
I've done a headless avatar like that along time ago, which worked fine as far as I can remember. I will double-check. Is this a CC avatar?


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

wendymorrison
wendymorrison
Posted 10 Years Ago
View Quick Profile
Veteran Member

Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 26, Visits: 293
No its not a cc character. Its made from chuck. I got the zombie pack off the market place without the meaty part. It would have been good if someone would make caps for body parts like the severed man part in daz studio.
animagic
animagic
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K, Visits: 31.4K
The movement of the prop in relation to the neck is determined by the bone it is attached to and also by the prop's pivot point. It should not be attached to the head, but to one of the neck bones for best results. I haven't been able to check yet what I did, but that's the basic idea.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

animagic
animagic
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K, Visits: 31.4K
I checked and I have a similar problem. It just never came up because my headless actors were hardly moving. However, I did find that if any head movement is eliminated you are probably OK. The head is still there, although made invisible, so it does have an effect on the prop when it's moving.

What you could try is this: make sure that the meaty neck piece is attached to the Neck bone. Then, after applying the animation, delete any Head motion by going into the time line. Right-click the Dying animation clip and select Remove Motion => Head. That should help.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

wendymorrison
wendymorrison
Posted 10 Years Ago
View Quick Profile
Veteran Member

Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)Veteran Member (723 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 26, Visits: 293
attaching to neck will not work because it moves more out of place. Removing animation from head won't work either, it does nothing to the meaty part. I'm just thinking maybe i should just do a ragdoll one.
animagic
animagic
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 5 Months Ago
Posts: 15.8K, Visits: 31.4K
I don't have that particular pack, so I can't give any more detailed advice. You could try contacting the developer, Bigboss, for any tips.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




Reading This Topic