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Unreal Engine 4 Character Import

Posted By valentin.reyjal 3 Years Ago
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valentin.reyjal
valentin.reyjal
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Hi everyone,

I'm currently trying to import properly my character into UDK 4.12 but it seems that there is some issues about materials creation. I've checked the "Character Creator to Unreal Engine 4" tutorial series on YouTube but it's way outdated now (1 year ago...).
I can't manage to get nice looking hairs for example. The rest looks almost fine.

Does anyone managed to import characters properly into Unreal Engine ?

Best regards.
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3 Years Ago by valentin.reyjal
valentin.reyjal
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Am I the only one using IClone tools for Unreal Engine 4 ?
vidi
vidi
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I can't manage to get nice looking hairs for example


Maybe that fix for you Hair Problem

https://answers.unrealengine.com/storage/attachments/3253-screen%20shot%202014-04-04%20at%208.16.55%20pm.png




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valentin.reyjal
valentin.reyjal
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I already did this of course.

Here are two screenshots with the "supposed" way to fix materials and my own one.

Following the youtube tutorial
https://forum.reallusion.com/uploads/images/90ab1434-b45a-4ed3-b7cc-2761.png

Trying to fix by my own
https://forum.reallusion.com/uploads/images/99373c7b-47a0-47ac-a28a-4e7d.png

I think the preview in 3DXchange is using translucent transparency and not masked one. The issue when using translucent transparency in Unreal is that the rendering order is not correct, and so the transparency.
So is there anyway to get better results or is this just broken ?
ca.rizzgaming
ca.rizzgaming
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Im a little late.... but...
 I made a tutorial that covers hair material blueprint basics in UE4 to get a pretty good result, hope it helps!

https://www.youtube.com/watch?v=NDbCkHcTQ88&feature=youtu.be



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