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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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voted. If they would fix the export I would go back to using indigo. What kind of exporter exports each frame as duplicated mesh, textures per frame over and over again? This is why indigo is useless for animation.
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sbaerman
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sbaerman
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 298,
Visits: 1.3K
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RL has forgotten about the bug and asked me to log it in feedback tracker. Therefore kindly support the issue in feedback tracker : http://www.reallusion.com/FeedBackTracker/Issue/Bug-that-makes-Iclone-crash-when-you-export-to-Indigo
Machines : MSI Gaming Laptop, I7, GTX 1080, 16GB RAM, 512GB SSD, 1 TB HD Acer Predator Helios 300 I7 10750H, 16GB, 1TB SSD, RTX 2070
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hattori kun
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hattori kun
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 868,
Visits: 4.1K
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pmaina (6/5/2016) RL is well on the path to bloatware and they ARE tryng to make a swissarmy tool that is everything to everyone but never quite gets the job done.
If they had concerns about bloatware, VR would have been in a separate app altogether.
That VR is bad news and is gonna raise their maintenance costs tenfold as well as affect the "user experience" for regular users. Terrible.
VR 360 is just a camera type not much different from implementing a stereo cam. This should be built into Iclone and not a separate module. Adding a modeller to Iclone would be bloatware :D
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pmaina
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pmaina
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 503,
Visits: 2.2K
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Wait and see. Am not exaggerating. Why spend resources on 360 degree render when 180 degree render (indigo et al) is incomplete?
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animagic
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animagic
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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pmaina (6/5/2016) RL is well on the path to bloatware and they ARE tryng to make a swissarmy tool that is everything to everyone but never quite gets the job done.
If they had concerns about bloatware, VR would have been in a separate app altogether.
That VR is bad news and is gonna raise their maintenance costs tenfold as well as affect the "user experience" for regular users. Terrible.I know you have an issue with this feature, but this is an exaggeration IMHO. "VR" is just a fancy name for what is actually a simple 360-degree render setting (also. known as a skybox) that is useful beyond "VR". Think of creating 360 degree backgrounds for example. It would not make sense at all to make that a separate app without duplicating most of the rendering engine.
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davide445
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davide445
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 98,
Visits: 852
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planetstardragon (6/5/2016) @dave, Iclone can hold it's own with indigo though - and to be honest, i'm not crazy about how the glare was handled in the arnold render for that particular picture - so i suppose there is an individual artist factor. - the real point of posting the pictures is to compare them to game engines - which is the most we will get from real time - which isn't bad really.... but we'd need to go to a linear workflow for that
Will be wonderful to have at least a Unity level rendering, not to say Unreal o CryEngine, next a CryEngine made human  But it's a really long and big investment in developing such capable engines, appear to me RL is going step by step trough first adding physically based materials and external high quality render, next PBR and maybe next some proper GI system. A good strategy IMHO. Returning to the topic object if only will make usable what already sold will resolve a problem, make happy who had invested into this pipeline and also reboot a relationship with a partner. Not speaking for Glare Tech, but I will be very angry on their side in reading some comments, where an highly specialized tool full of advanced technical achievement (worth the effort having a look at the scientific posts in the forum) is blamed for problems deriving from RL bad communication and inability to manage a "simple" exporter, where all plugins was made for other high end packages such as C4D from single developers into Indigo forum.
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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and i must give credit to grabiller for helping me understand this, also @hattori for helping me understand why it's easier said than done so while you can desaturate and brighten up your scene for a more photorealistic'ish look in iclone, the glare is out of control by the time you get your render from gamma space to linear.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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@dave, Iclone can hold it's own with indigo though - and to be honest, i'm not crazy about how the glare was handled in the arnold render for that particular picture - so i suppose there is an individual artist factor. - the real point of posting the pictures is to compare them to game engines - which is the most we will get from real time - which isn't bad really.... but we'd need to go to a linear workflow for that   
☯🐉 "To define Tao is to defile it" - Lao Tzu
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pmaina
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pmaina
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 503,
Visits: 2.2K
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RL is well on the path to bloatware and they ARE tryng to make a swissarmy tool that is everything to everyone but never quite gets the job done.
If they had concerns about bloatware, VR would have been in a separate app altogether.
That VR is bad news and is gonna raise their maintenance costs tenfold as well as affect the "user experience" for regular users. Terrible.
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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in iclone 3, the pipeline was no where near as flexible as it was today, it wasn't fun....further, you never really want to get locked into one software - because there's always something new and more efficient / specialized / unique / or cool as an alternate option..... so while it would be nice to have iclone as a 1 stop animation software, that's just not a next level approach - even maya guys have modo, houdinii, lightwave and zebrush because each one adds something uniquely theirs. This is not to say i don't want the tools we have now to be of a better quality - but i certainly don't want RL to try and be everything to everyone , that's just asking for bloatware. As is, we had growing pains from 5 to 6 with the gpu focused render - which i wished they'd give us an option to do cpu render as my cpu is more powerful and overclocked than my current gpu - even a hybrid option would be nice. I guess, i've seen how much slower iclone has gotten in performance since iclone 3, now while I enjoy the increase in quality, it's not fun working in a scene that lags and forces you to go to a mesh view - that kills the very heart of whats cool with iclones wyswyg advantage.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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