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Bellatrix
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Bellatrix
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 420,
Visits: 1.2K
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Glad to see iClone 7 now having new Morph Creation feature. Can we please have the Move tool in Character Creator in iClone also? It will speed up pokethrough fixes by 900%!!!
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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VirtualMedia
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VirtualMedia
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 557,
Visits: 19.0K
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I'm in on this as well, just spent a considerable amount of time designing a character only to find out it has numerous unsolvable poke throughs when animated in IC. Uuuuggh :crazy:
Keep the great ideas / suggestions coming Bellatrix
Virtual Media® / VTV® / The Virtual Entertainment Network... http://VTVLive.com
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uvz
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Group: Forum Members
Last Active: Last Year
Posts: 36,
Visits: 529
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A cloth creation and animation system above the existing system will be a nice feature to have in iClone.
And also rather than employing the present complicated cloth system with multiple layering it will be a lot user friendly to allow users to model their own clothes and texture them without the system constraints.
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Bellatrix
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Bellatrix
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 420,
Visits: 1.2K
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Swoooooop Your so-called skinwrap is cool, but DYNAMIC skin wrapping is a different matter I'm CLEARLY proposing a POST-Skinwrapping stage solution! I'm talking solutions that go WAY BEYOND auto-skinning or weight projection/ transfer! Read again! :)
Keep it mind ICloners do not have the luxury of $3500 tool and $1500 plugins ICloners need multi-purpose ON THE FLY tinkering tools in their limited toolbox This Morph Tool is just a crude vertex displacement tool, not exactly modeling/sculpt tool But it can still meet a few frequently-requested secondary animation needs in iClone: ...to deform simple objects (cushion dent, impacted soft metal door etc) ...to animate cartoony pulsating biceps or punched cheek etc ...to melt simple form like cheese, candle into a soft puddle, etc.
In any case Not everything is "Either Or", we can have BOTH Skinwrap AND Morph Tool/ Brush!
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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Bellatrix
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Bellatrix
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 420,
Visits: 1.2K
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Those who stumbled here... If you wish to understand what Scripting and SDK means to how you use iClone or a day to day basis check out this discussion here
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 9 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.2K,
Visits: 7.2K
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This is exactly what I'm talking about in another thread. Instead of voting for a specific feature, better vote for a "generic" one: Open iClone to User Customization Through Scripting and SDKAnd then you will get your specific features..
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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Bellatrix
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Bellatrix
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 420,
Visits: 1.2K
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FREQUENT SOFT PHYSICS FAILS prevention alone is a good reason for this. Morph tool use is not confined to managing pokethroughs on clothed human bodies No matter how amazing the soft physics... Many objects in a typical scene don't often drape properly! Sometimes it is simply not feasible to rebake to fix a few frames! Poser's have two vertex morph tools (Magnet and Morph brush) due to inevitable need to further adjust after simulations by Poser's own relatively sophisticated, highly adjustable soft dynamic cloth options and in spite of their solid Bullet physics and live collision system! Even Daz Studio with its great auto-fitting, smoothing, skinning and weight edit system has Deformers to manage pokethroughs from posing a single-pose character! How could iClone, an animation tool with soft physics, do without a basic vertex moving option?Here's a screengrab of LightWave's cousin Chronosculpt, showing one of its many useful features Even with advanced physics simulation, there's always a need to move a few vertices.
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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Xentient
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Xentient
Posted 9 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 18,
Visits: 41
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To be honest I'm surprised IClone 6 still doesn't have a basic vertex deform capability. Animation tool without MT tool is like a home garage toolbox without a hammer.
Thanks for the very thorough and well thought out presentation too.
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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I didn't comment, but I immediately gave it a vote. (I only have one vote left, but after my recent "wardrobe malfunction" issues, I had to support this one.)
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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animagic
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animagic
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I added a comment and gave this my vote in Feedback Tracker.
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