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Retargeting iClone in UE4 issues

Posted By jkwenstad 9 Years Ago
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Retargeting iClone in UE4 issues

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jkwenstad
jkwenstad
Posted 9 Years Ago
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Last Active: 2 Years Ago
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I've imported a character into UE4 and having some issues retargeting the skeleton to use with UE4 Animations.  Any ideas on how to fix this issue?  The character is completely warped.  I have been able to export the animations from UE4 into fbx files and converted them using iClone 3DXhange with some good results.  But then I will have to reconstruct my animation Blueprints in UE4.  Also, if there are any freelancers that would like to help, give me a shout.  Basically, I am building a fps and need to get all character animations working before moving.

Thanks...  Below is an image from my retargeting.

76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/fb797748-f6ca-46c5-ad14-eda0.png
raphaelbertani
raphaelbertani
Posted 7 Years Ago
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Hi, this is for incorrect replace the joint names. Follow the picture
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/10f54e9f-a87d-4b1c-8b96-fab7.png
76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4864df50-959a-4e81-896c-5278.png

76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b527567c-a02a-4a90-85f4-e123.png

If you retarg some incorrect, this bizzar behavior happends.
Good Luck!
raphaelbertani
raphaelbertani
Posted 7 Years Ago
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Another thing, always retarg in the T-POSE

76% of original size (was 666x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b9a7637f-06d7-4263-8724-966a.png



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