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By jkwenstad - 9 Years Ago
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I've imported a character into UE4 and having some issues retargeting the skeleton to use with UE4 Animations. Any ideas on how to fix this issue? The character is completely warped. I have been able to export the animations from UE4 into fbx files and converted them using iClone 3DXhange with some good results. But then I will have to reconstruct my animation Blueprints in UE4. Also, if there are any freelancers that would like to help, give me a shout. Basically, I am building a fps and need to get all character animations working before moving.
Thanks... Below is an image from my retargeting.
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By raphaelbertani - 7 Years Ago
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Hi, this is for incorrect replace the joint names. Follow the picture



If you retarg some incorrect, this bizzar behavior happends. Good Luck!
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By raphaelbertani - 7 Years Ago
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Another thing, always retarg in the T-POSE

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