hcameron90 (4/6/2016)
In iclone 5 I was able to create facial animations were the character's cheek flare's out simulating them blowing.
I tried to recreate that animation in iclone 6 but i can't for some reason.
You can't create puffy facial anim in iClone6 anymore, because a crucial faical animation feature has been removed.
Because...
'DETAIL' face keying is no longer there, even for G5.
99% of original size (was 506x19) - Click to enlarge
Cricky's suggested steps is indeed the only way for G6 and CC to get specific face morphs.
Do note...
The entire process will take you at least 10-30 minutes depending on your morphing skill.
You also need an external morphing tool
However...
It sounds to me you prefer to
morph the puffy cheeks with NO 3RD PARTY TOOLS.Which, still can be done in iClone6 + 3DXchange6, with G5 avatars
(or with custom imported characters with properly set up face bones)
Move/rotate the bones method.
99% of original size (was 506x19) - Click to enlarge
This "3DX face bone morphing method" is not available for CC or G6.
Face DETAIL keys also not available for CC or G6.
CC and G6 is less than half the capability in facial animation/ morphing features.
Even G5 is more crippled inside iClone6 in the face animation area.
The iCloners who care about facial animation, need to take the above into account.
Is CC worth the time investment?
Costumes more important than facial expression?
Me, I'm keeping CC under "maybe one day it'll be a practical choice for character animation"...
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.