sterlingy
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sterlingy
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
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Taking my characters through 3DXchange and into another program, with MotionPlus export does not keep the blinking eyelids.
Anyone know how I can export a character's blinking eyes that are automatically generated by iClone?
-Sterling
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Cricky
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Cricky
Posted 8 Years Ago
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Try manually keying the Blink as a Facial Layer edit. It only takes two keys, and then you can Copy/Paste on the timeline for repetitive needs. Collect it as part of the MotionPlus you intend to send out and add it to 3DXchange Perform. It isn't automatic, but it works. sterlingy (3/15/2016) Taking my characters through 3DXchange and into another program, with MotionPlus export does not keep the blinking eyelids.
Anyone know how I can export a character's blinking eyes that are automatically generated by iClone?
-Sterling
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sterlingy
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sterlingy
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 202,
Visits: 684
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Cricky (3/15/2016) Try manually keying the Blink as a Facial Layer edit. It only takes two keys, and then you can Copy/Paste on the timeline for repetitive needs.
Collect it as part of the MotionPlus you intend to send out and add it to 3DXchange Perform. It isn't automatic, but it works.
I was afraid that was going to be the solution.
Stick with the flock, end up a lamb chop!
--------------------- GEAR -------------------- MSI G60 Ghost AMD 2700X 8 Core @ 4.3GHz Asus Astrix RTX 2080Ti 32GB Ram Samsung 21:9 3440x1440 Monitor Perception Neuron Mocap (2)
Reallusion Pipeline Suite 3D Studio Max Modo 901 Unreal Engine 4 Zbrush Allegorithmic Substance LIVE Adobe CC
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