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wendyluvscatz
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wendyluvscatz
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.5K,
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http://sta.sh/01ojjl5iccglhttp://sta.sh/0k49rm7ong7http://sta.sh/0ds70hb4okuI tried making them seamless but the polycount of the terrain needs to be high or tiling and tesselation makes little difference
Edited
8 Years Ago by
wendyluvscatz
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 8.6K
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i agree, grass wouldn't be a good use for vector displacement, but it's a good starting point.
it's actually a very cool feature, but not many have the tools or knowledge to utilize it. it's not hard to do, anyone with limited knowledge of sculpting programs can just for example, make a model look super high poly
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CaseClosed
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CaseClosed
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 344,
Visits: 781
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I might be missing something, but why don't you use the GRASS in iClone?
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Matt GH
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Matt GH
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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Visits: 1.2K
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Maybe I'm looking for something too complicated to achieve, I should buy Substance Power 200 and use that instead of trying to create my materials 1 by 1..
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 8.6K
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m.gherardi (1/21/2016)
Does ShaderMap create vector displacement from models? It looks like it can bake only normal/bump displacement, not vector too. Am I missing something? i mentioned this above, grayscale displacement wont do whats needed here. mudbox/z-brush is your best bet.
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Edited
8 Years Ago by
budbundy
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Matt GH
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Matt GH
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 79,
Visits: 1.2K
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Does ShaderMap create vector displacement from models? It looks like it can bake only normal/bump displacement, not vector too. Am I missing something?
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Matt GH
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Matt GH
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 79,
Visits: 1.2K
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Guys, thanks a lot for the replies! First of all I've tried wendy's texture and they do the job for small areas (not tileable, but still lovely). Now I'll try with the ShaderMap trial (thanks for the great tip!) My best to you all
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Skuzzlebutt
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Skuzzlebutt
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 8.6K
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can this program actually make vector displacement map from a photo? i see a greyscale output, but no vector. seems it would need to be able to generate meshes both low and high poly to do it. just curious, already know how in mudbox
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Edited
8 Years Ago by
budbundy
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Cricky
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Cricky
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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1st Step is to find the right seamless Diffuse... Well now you have the link to start. It creates a Perfect Diffuse to create seamless grass. Shadermap can create any other images you want such as Displacement, AO, Specular, Normals, etc..., in one click once the source image shown above is inserted.
Then you insert the resulting images you want into the desired channel for iClone and it's done.
Make Visual adjustments inside iClone to complement the results you expect based on lighting, reflection, refraction, etc, and that's how I create seamless materials, Vectored or otherwise.
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wendyluvscatz
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wendyluvscatz
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.5K,
Visits: 19.4K
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