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How can I make a high poly character with CC?

Posted By KSAM 10 Years Ago
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KSAM
KSAM
Posted 10 Years Ago
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Hi, I mentioned character creator are low poly somehow but I need 80"000 poly for my character! is there anyway I will make a high poly character with cc?
KSAM
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wires
wires
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In a word, No!

Just why do you need such a high poly count?


Gerry



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planetstardragon
planetstardragon
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hrmm...a high poly count for a new animator would give the illusion that it would render better  ( not necessarily true )... 

for a more experienced animator,  for the ability to mod more detail into the mesh. without having to re-rig... (ie - someone that likes to model and animate, but hates rigging .) -  to up the polycount,  you would have to export a 'base' model ( unless you purchase an export license for an expansion model )  

Then go to an industrial grade software,  like autodesk maya, max ..or something like modo, or possibly blender ....import the mesh with the rig ,  and subdivide. Otherwise,  nope.   Not unless you export the mesh and re-rig it ....the mesh is linked to the bones and weightmapping -  the only way to increase the poly is in a software that can adjust the weightmapping along with it,  and the cc / iclone software does not have such subdivision tools


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wendyluvscatz
wendyluvscatz
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There is one very good reason for very high poly
3D printing
I up the values a lot for my XYZ printer but thats on the posed exported holes closed in meshlab stl file







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