Merry Paw
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Merry Paw
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 194
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I have not seen anything yet, but is CC able to lower the poly count of it's characters for a crowd scene? If not, that might be a nice addition. However a thought along these lines as I have 3DXchange pipeline, if I exported a finished CC character out to Blender, lowered the poly count and imported back in, is this possible and could this be a possible solution to group characters? Thank you!
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animagic
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animagic
Posted 10 Years Ago
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Polycount within iClone is fixed and cannot be changed. You could export the character and reduce the polys, but it would no longer be a standard iClone character. You would have to re-rig it probably and then import back as a non-standard character. For crowds, where details are often less important, you could use low-poly characters, which are available in the MarketPlace. EDIT: I try to get rid of the light-blue background, but I can't...:unsure:
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Visits: 781
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This is a fantastic idea. Have two or three different poly-count versions. A high-poly-count would be great for detailed closeups and for film quality rather than game-engine quality.
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justaviking
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justaviking
Posted 10 Years Ago
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Last Active: Last Year
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Do CC characters have a variable level of detail (LOD), like a Speed Tree props? That would be really handy.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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CaseClosed
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CaseClosed
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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Visits: 781
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Speedtree props have a variable level of detail?
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Merry Paw
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Merry Paw
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 70,
Visits: 194
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That's unfortunate, though I respect the content creators here as I'm a 3D modeler myself trying to avoid the little bits that add up is helpful for someone on a fixed income.
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