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Character Creator and Character Poly Count

Posted By Merry Paw 10 Years Ago
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Character Creator and Character Poly Count

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Merry Paw
Merry Paw
Posted 10 Years Ago
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I have not seen anything yet, but is CC able to lower the poly count of it's characters for a crowd scene?  If not, that might be a nice addition. 
However a thought along these lines as I have 3DXchange pipeline, if I exported a finished CC character out to Blender, lowered the poly count and imported back in, is this possible and could this be a possible solution to group characters?

Thank you!
animagic
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animagic
Posted 10 Years Ago
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Polycount within iClone is fixed and cannot be changed. You could export the character and reduce the polys, but it would no longer be a standard iClone character. You would have to re-rig it probably and then import back as a non-standard character.

For crowds, where details are often less important, you could use low-poly characters, which are available in the MarketPlace.

EDIT: I try to get rid of the light-blue background, but I can't...:unsure:




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CaseClosed
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This is a fantastic idea. Have two or three different poly-count versions. A high-poly-count would be great for detailed closeups and for film quality rather than game-engine quality.
justaviking
justaviking
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Do CC characters have a variable level of detail (LOD), like a Speed Tree props?  That would be really handy.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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CaseClosed
CaseClosed
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Speedtree props have a variable level of detail?
mtakerkart
mtakerkart
Posted 10 Years Ago
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Merry Paw
Merry Paw
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That's unfortunate, though I respect the content creators here as I'm a 3D modeler myself trying to avoid the little bits that add up is helpful for someone on a fixed income.



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