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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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Grimhilda (11/28/2015)
You can create animated objects in other software and bring them into Iclone via 3DXchange where the animation shows up as a 'Perform' command on the 'right-click' menu.
Sorry I wasn't clear probably because of my bad English, let me try to explain: I meant import animated sequence .OBJ not animated one with skin and bones. for example: if you make 5 .obj each one is different like a Hole in the wall that getting bigger with cracks or something, so it doesn't related to topology or anything, each .obj have it's very own UV and Texture maps. So I can control in each Frame to put the sequence of the .OBJ file (which animated or morphed in Blender or any other 3D software) and inside iClone will be able to decide how long each .OBJ will keyframe on how many frames... That way I can animate amazing effects more manually and via 3DXchange to bring it into iClone... but I don't think it's possible with the current version, or... is it? I think morph object is possible in iClone but it's too Smooth from what I saw... and it's not what I'm trying to accomplish (for now) but maybe there are other solutions like Sequence .OBJ files to have perfect control over the timeline, I have no clue because I didn't try but it sounds complicated to me already. I should first try to mess with Particles in iClone... see what's possible to do on the current version. I know it's possible in post, but my goal is to try do most of the job inside iClone because... REALTIME! :)
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Grimhilda
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Grimhilda
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 426,
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Your English is perfectly understandable. I read the expression 'object sequence' and went off thinking of my own ways of trying to do things! Apologies for that.
I don't think that it is possible to use such object sequences in Iclone. Someone more knowledgeable might be able to help both of us out!
There is a file format which I think is .mdd but that consists of mesh data for the basic object together with data showing changes in position of the vertices of the mesh over time - like a sequence of changes to one object.
But you seem to be referring to changing versions of a mesh loading in one after the other. I know, for example, that Poser can output object sequences but I don't know of any way to bring them into Iclone to be used in an easy manner.
EDIT TO ADD: You could of course bring in many versions of an object and have only one visible at a time but that would be slow and tedious.
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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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Grimhilda (11/28/2015) You could of course bring in many versions of an object and have only one visible at a time but that would be slow and tedious.
Thanks! as long as you understand me it's great :) I thought about it but you're right, it may take so much time and planning to do... but interesting to test! If I'll have no choice I may animate 2D frame-by-frame (I'm a professional 2D Animator btw... my job) but again, the idea is that I'll use maximum power of iClone and the Realtime if possible.
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Grimhilda
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Grimhilda
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 426,
Visits: 886
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Gasp! You're a professional animator! And listening to me!
You've been very patient then and my appalling videos must have made you cringe!
But I hope you get further assistance as required - looking forward to seeing your works!
With greatest respect - I need to leave now (not because I'm talking to a professional!). I really have other matters needing my attention at this time.
Best regards.
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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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Hehe you're funny Grimhilda! :D I may be a professional in 2D but when it comes to 3D... I'm a noob! I have much more to learn especially when it comes to iClone and 3DXchange, that's why all my stupid questions on the forum.
Your video tutorials show how creative you are, I like the way people trying to figure out things "think out of the box" in order to find solutions, that's what I do everyday and still learning lots of things by these "tests" who sometime became to an actual techniques I use again and again at the studio.
Keep on being so amazing and kind, I really appreciate your patience and helpful tips! :)
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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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sw00000p (11/29/2015)
Alon Dan (11/26/2015) Hey All :)...Is it possible to animate the particles as I want using the timeline?
For example: Let's say a big object fall from the sky and when as it hits the ground I want to design my very own original wave shock of dust or smoke... how much control do I have to do this and if it's possible is it easy or hard to accomplish on the current iClone version 6 ?How much control? Very little Fine Tune Control. I'd use this with AE or HitFilm. • 50 HD Presets :Wow: Yup, it's cool indeed... but it's not in iClone or Realtime... post production is my other option, and I'll probably use it but I would love to create my very own realtime particle effects inside iClone. (I guess it's not possible yet, only using basic presets but I'm not sure).
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
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think compositing, using elements from various sources makes the final scene look way more lively - example, animate the characters and terrain in iclone on a green screen / background, add real sky footage in your video editor, then use a combination of green screen effects found for free on youtube, like real fires and explosions, use simple effects you get from iclone, and advanced effects from blender / hitfilm or after effects, fusion... etc.... your final render will look far superior than trying to do it all from one software. - the big visual difference in 2D vs 3D, the obvious, depth - controlling the various elements of your scene in independent layers increases that depth, making your final shot more immersive to the viewer.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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mtakerkart
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mtakerkart
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K,
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I hope I can answer your question. You can only animate on the timeline the "on-off" emitter , the transform and the constraint.It's 2d billboard shape. You can design you own shape but it doesn't accept an image sequence like sprite. You have only 4 keyframes by particle life time. this keyframes allow you to change color, opacity and size.The particle have no bounce surface. of course good particle system need a multi-emitter, a good explosion need 6 or 7 emitters with different shapes.One for ignition, one for flames, one for sparkles, one for smoke, etc... I tried to figure a shock wave without particle using a flat billboard surface using refraction but no success... But today there's a bug in Iclone with particles , it doesn't display the emitter on the scene window , so you can't "show" the emitter position and can't display the emit volume. Hope this helps.
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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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mtakerkart (11/29/2015) I hope I can answer your question. You can only animate on the timeline the "on-off" emitter , the transform and the constraint.It's 2d billboard shape. You can design you own shape but it doesn't accept an image sequence like sprite. You have only 4 keyframes by particle life time. this keyframes allow you to change color, opacity and size.The particle have no bounce surface. of course good particle system need a multi-emitter, a good explosion need 6 or 7 emitters with different shapes.One for ignition, one for flames, one for sparkles, one for smoke, etc... I tried to figure a shock wave without particle using a flat billboard surface using refraction but no success... But today there's a bug in Iclone with particles , it doesn't display the emitter on the scene window , so you can't "show" the emitter position and can't display the emit volume. Hope this helps. Thanks for sharing! these are great details about the particle system in iClone, It still fills complicated to me because I'll need to play with it and see how things are going. Hopefully the newer particle system will have more options, freedom and user-friendly for iClone noob like myself :)
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Alon Dan
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Alon Dan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 136,
Visits: 350
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sw00000p (11/29/2015) @Alon Dan, A (Quick) shockwave isn't difficult. (One Emitter)
You need to set the particles to burst from: • Speed - Center Out • Life Span - (5) • Variation - (2) • Delete by Particle Age • Set Expansion • Adjust Curves
...and you'll get a nice burst of particle. Then, simply texture it:
Very cool sw00000p !!!I didn't know iClone can let you create your own dynamic particles, that's really cool, looks like post! but in post it's easy to do, anyway I still need to mess with particles in iClone to try do what you just showed. I'll look for more video tutorials so I'll know how to get into the settings and "build" my own effect (like you just did). T hank you very much for your time and for your help! :D
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