iClone Particles - How dynamic is it?


https://forum.reallusion.com/Topic261877.aspx
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By Alon Dan - 10 Years Ago
Hey All :)
I'm curious about the Particle system on iClone, I still need to play with it and explore it but I would like to ask some users who already have lots of experience with it:

I wonder how dynamic it it, I mean beside of the presets that came with iClone.
Is it possible to animate the particles as I want using the timeline?

For example:
Let's say a big object fall from the sky and when as it hits the ground I want to design my very own original wave shock of dust or smoke... how much control do I have to do this and if it's possible is it easy or hard to accomplish on the current iClone version 6 ?

I didn't found many video tutorials on the particles, but only general using the presets so it's not that helpful for what I'm trying to learn and use in different situations, the more dynamic it is the better for original ideas to do with particles in iClone.

Feel free to share your experience with me and if you know of a good video tutorial about it (not just the basics and presets) I'll be happy to watch and learn.

Thanks ahead!

By Alon Dan - 10 Years Ago

Shoot BigBoss a "Kite".... private message... with exact details and he'll make it for you.


Does it mean that... the current particle system is not so dynamic and I can't create my "particle" ideas by myself in iClone?  or maybe I didn't understand very well... if that's the case sorry about it.
By primaveranz - 10 Years Ago
I don't have a lot of experience with it, but it does seem a bit "awkward" especially if you are trying to do something as detailed as you are trying to.
I ended up using Hitfilm which has a superb particle system and has great tutorials. My gut feeling is that the Particle system in iClone is in need of an overhaul, but this could be just lack of experience with it.
By Alon Dan - 10 Years Ago
Thanks guys!
Sorry for my weird questions... I'm coming from other software and iClone is still very new to me.
The all Real-Time thing is very exciting and I'm still experimenting things in order to accomplish things, almost everytime I trying stuff I'm learning something new and it's really cool.

I'm guessing that iClone will get better and better with Character Creator and Particle System from your answers so it's very cool, hope to see some more options in these areas to give me as a creator more freedom instead of just using presets or limited content.


I'll keep on experimenting, and will dig in HitFilm because it is a really user-friendly software from my tiny experience with it.

Happy Thanksgiving! :)
By Grimhilda - 10 Years Ago
Hi Alon Dan,
There is some scope for using Hard Body Physics to get some effects.

You can give a sphere a texture which will make parts of it invisible (so that it might have some resemblance to a puff of smoke or whatever, rather than a sphere) and you can switch visibility of objects on or off along the timeline.

When hard-body objects are massed together and a physics simulation is run, they explode apart.  With work, you could build a vehicle out of mangled, post-explosion parts, make these parts hard-body, cluster them together and make them invisible.  You could have a car in a scene and make it look like it has been blown into mangled bits.  The original car would be made invisible at some point during the explosion.

Here is an Iclone5 video I put together to show the effect of hard-body physics objects 'exploding'.

https://www.youtube.com/watch?v=587CP1iuo4Q   
By Alon Dan - 10 Years Ago
Thanks Grimhilda!
It's not what I'm looking for but still thanks to your video tutorial I'm exposed to more ideas of doing other stuff, very useful thank you for sharing this I appreciate it. :)
By Grimhilda - 10 Years Ago
An instant reply!

The video was just put together from a few of my own test renders as I read into things.  I didn't get round to trying anything complex such as an exploding car but I think there are explosions for sale in the marketplace where debris falls to the ground afterwards.

Anyway, I'm glad if it helps you a little and appreciate you letting me know.
By Grimhilda - 10 Years Ago
Going further off-topic...

I think the visible/invisible property of objects can be used a lot.  Now, I haven't tried it myself but if I wanted to show a giant underground worm moving fast underground and breaking up a concrete yard, then I'd do it with invisible models of the broken slabs moving up and becoming visible in the scene.  I think someone already did this - or at least a cracked road - so my idea is probably derived from that.

The shock-wave you spoke about could perhaps be done a little bit along those lines.  Concentric circles of the ground could rise and sink momentarily, one after the other, with objects on the ground swaying and tilting a little.

With some basic modelling and texturing, a lot of individual things can created and used within Iclone.  Some people build amazing things just with the basic props supplied.  But you've used other 3d software, so you probably don't need to be told all that (especially from me - don't be fooled by 'Tutor' next to my name)! 
By Alon Dan - 10 Years Ago
Grimhilda (11/28/2015)
 Concentric circles of the ground could rise and sink momentarily, one after the other, with objects on the ground swaying and tilting a little.


This sound like something I would like to try to do also, but it's still complicated for me.
The idea of animating invisible objects on the timeline sounds interesting I should try it... 
I wonder if there will be easier way to do such thing in the future like import animated .obj  (sequence animated) or something even better like animate such thing inside iClone... 

About the particles, the reason I asked about it is to do it inside iClone with it's current tools without using any 3rd party software, because I want it to be realtime so I can tweak and animate it as I wish and re-use it like anything else in iClone, but I guess it is not yet very dynamic to accomplish "anything" still I will have to try it myself, I'm still looking for more video tutorials about Creating my own particles inside iClone (without presets).
By Grimhilda - 10 Years Ago
Sorry I can't be of any use with particles but you referred to animated objects.  So...

You can create animated objects in other software and bring them into Iclone via 3DXchange where the animation shows up as a 'Perform' command on the 'right-click' menu.

The objects need to be meshes with bones and need to be exported with animation as .FBX files.  Size transformations of parts of the object (morphs) don't come across to iclone.
(I once tried exporting an animation made of primitives which were made into a parent-child hierarchy but in the original software these primitives each had a rotation point set by me.  The conversion of the whole to .FBX messed this up).

My other software is Carrara, which I use to place bones into meshes before animating.  One test I made was of a hemisphere that had a set of bones like a 'parasol'.  The hemisphere was animated to swell up to look like an opening mushroom.  On a much larger scale, I guess it could be done with a terrain previously exported as an object.

I don't recommend my poor-quality video (which I've shown before) but if you want to see the so-called mushroom, it's around the 3:45 mark.

https://www.youtube.com/watch?v=mPtVqcziRRI 

By Alon Dan - 10 Years Ago
Grimhilda (11/28/2015)

You can create animated objects in other software and bring them into Iclone via 3DXchange where the animation shows up as a 'Perform' command on the 'right-click' menu.


Sorry I wasn't clear probably because of my bad English, let me try to explain:
I meant import animated sequence .OBJ not animated one with skin and bones.
for example: if you make 5 .obj each one is different like a Hole in the wall that getting bigger with cracks or something, so it doesn't related to topology or anything, each .obj have it's very own UV and Texture maps.
So I can control in each Frame to put the sequence of the .OBJ file (which animated or morphed in Blender or any other 3D software) and inside iClone will be able to decide how long each .OBJ will keyframe on how many frames...
That way I can animate amazing effects more manually and via 3DXchange to bring it into iClone... but I don't think it's possible with the current version, or... is it?  

I think morph object is possible in iClone but it's too Smooth from what I saw... and it's not what I'm trying to accomplish (for now) but maybe there are other solutions like Sequence .OBJ files to have perfect control over the timeline, I have no clue because I didn't try but it sounds complicated to me already. 

I should first try to mess with Particles in iClone... see what's possible to do on the current version.
I know it's possible in post, but my goal is to try do most of the job inside iClone because... REALTIME! :)
By Grimhilda - 10 Years Ago
Your English is perfectly understandable.  I read the expression 'object sequence' and went off thinking of my own ways of trying to do things!  Apologies for that.

I don't think that it is possible to use such object sequences in Iclone.  Someone more knowledgeable might be able to help both of us out!

There is a file format which I think is .mdd but that consists of mesh data for the basic object together with data showing changes in position of the vertices of the mesh over time - like a sequence of changes to one object.

But you seem to be referring to changing versions of a mesh loading in one after the other.  I know, for example, that Poser can output object sequences but I don't know of any way to bring them into Iclone to be used in an easy manner.

EDIT TO ADD:  You could of course bring in many versions of an object and have only one visible at a time but that would be slow and tedious.

By Alon Dan - 10 Years Ago
Grimhilda (11/28/2015)
You could of course bring in many versions of an object and have only one visible at a time but that would be slow and tedious.


Thanks! as long as you understand me it's great :)
I thought about it but you're right, it may take so much time and planning to do... but interesting to test! 
If I'll have no choice I may animate 2D frame-by-frame  (I'm a professional 2D Animator btw... my job)  but again, the idea is that I'll use maximum power of iClone and the Realtime if possible. 
By Grimhilda - 10 Years Ago
Gasp!  You're a professional animator! And listening to me!

You've been very patient then and my appalling videos must have made you cringe! 

But I hope you get further assistance as required - looking forward to seeing your works! 

With greatest respect - I need to leave now (not because I'm talking to a professional!).  I really have other matters needing my attention at this time.

Best regards.
By Alon Dan - 10 Years Ago
Hehe you're funny Grimhilda! :D
I may be a professional in 2D but when it comes to 3D... I'm a noob! 
I have much more to learn especially when it comes to iClone and 3DXchange, that's why all my stupid questions on the forum.

Your video tutorials show how creative you are, I like the way people trying to figure out things "think out of the box" in order to find solutions, that's what I do everyday and still learning lots of things by these "tests" who sometime became to an actual techniques I use again and again at the studio.

Keep on being so amazing and kind, I really appreciate your patience and helpful tips! :)
By Alon Dan - 10 Years Ago
sw00000p (11/29/2015)
Alon Dan (11/26/2015)
Hey All :)...Is it possible to animate the particles as I want using the timeline?

For example:

Let's say a big object fall from the sky and when as it hits the ground I want to design my very own original wave shock of dust or smoke... how much control do I have to do this and if it's possible is it easy or hard to accomplish on the current iClone version 6 ?

How much control?  Very little Fine Tune Control.

I'd use this with AE or HitFilm.
 • 50 HD Presets :Wow:



Yup, it's cool indeed...  but it's not in iClone or Realtime... 
post production is my other option, and I'll probably use it but I would love to create my very own realtime particle effects inside iClone. (I guess it's not possible yet, only using basic presets but I'm not sure).
By planetstardragon - 10 Years Ago
think compositing,   using elements from various sources makes the final scene look way more lively - 

example,  animate the characters and terrain in iclone on a green screen / background,   add real sky footage in your video editor, then use a combination of green screen effects found for free on youtube, like real fires and explosions, use  simple effects you get from iclone,  and advanced effects from blender / hitfilm or after effects, fusion... etc....    your final render will look far superior than trying to do it all from one software.   -  the big visual difference in 2D vs 3D,  the obvious,  depth - controlling the various elements of your scene in independent layers increases that depth, making your final shot more immersive to the viewer.
By mtakerkart - 10 Years Ago
I hope I can answer your question. You can only animate on the timeline the "on-off" emitter , the transform and the constraint.It's 2d billboard shape.
You can design you own shape but it doesn't accept an image sequence like sprite. You have only 4 keyframes by particle life time.
this keyframes allow you to change color, opacity and size.The particle have no bounce surface. of course good particle system
need a multi-emitter,  a good explosion need 6 or 7 emitters with different shapes.One for ignition, one for flames, one for sparkles, one for smoke, etc...
I tried to figure a shock wave without particle using a flat billboard surface using refraction but no success... 
 But today there's a bug in Iclone with particles , it doesn't display the emitter on the scene window , so you can't "show" the emitter position and can't display
the emit volume.
Hope this helps. 
By Alon Dan - 10 Years Ago
mtakerkart (11/29/2015)
I hope I can answer your question. You can only animate on the timeline the "on-off" emitter , the transform and the constraint.It's 2d billboard shape.
You can design you own shape but it doesn't accept an image sequence like sprite. You have only 4 keyframes by particle life time.
this keyframes allow you to change color, opacity and size.The particle have no bounce surface. of course good particle system
need a multi-emitter,  a good explosion need 6 or 7 emitters with different shapes.One for ignition, one for flames, one for sparkles, one for smoke, etc...
I tried to figure a shock wave without particle using a flat billboard surface using refraction but no success... 
 But today there's a bug in Iclone with particles , it doesn't display the emitter on the scene window , so you can't "show" the emitter position and can't display
the emit volume.
Hope this helps. 


Thanks for sharing! these are great details about the particle system in iClone, It still fills complicated to me because I'll need to play with it and see how things are going.
Hopefully the newer particle system will have more options, freedom and user-friendly for iClone noob like myself :)
By Alon Dan - 10 Years Ago
sw00000p (11/29/2015)
@Alon Dan,
A (Quick) shockwave isn't difficult.  (One Emitter)

You need to set the particles to burst from:
 • Speed - Center Out
 • Life Span - (5)
 • Variation - (2)
 • Delete by Particle Age
 • Set Expansion
 • Adjust Curves

...and you'll get a nice burst of particle.
Then, simply texture it:


Very cool sw00000p !!!
I didn't know iClone can let you create your own dynamic particles, that's really cool, looks like post!
but in post it's easy to do, anyway I still need to mess with particles in iClone to try do what you just showed.
I'll look for more video tutorials so I'll know how to get into the settings and "build" my own effect (like you just did).
Thank you very much for your time and for your help! :D
By Alon Dan - 10 Years Ago
oh...... LOL!  then it's not useful for my goal which is in Realtime and not in post hehe :D
Actually I know how to do most of the particle effects in post it's not that complicated but I thought what you showed was in iClone so I got excited ;)

I hope iClone 7 will have some cool particle system maybe like in realtime engines such as Unreal Engine (I know I'm asking for too much, oops!)
By Alon Dan - 10 Years Ago
sw00000p (11/29/2015)
Alon Dan (11/29/2015)
oh...... LOL!  then it's not useful for my goal which is in Realtime and not in post hehe :D
Actually I know how to do most of the particle effects in post it's not that complicated but I thought what you showed was in iClone so I got excited ;)

I hope iClone 7 will have some cool particle system maybe like in realtime engines such as Unreal Engine (I know I'm asking for too much, oops!)

Sorry to tell you, but you have a misconception about real time.
Everything iClone does is NOT real time. ...Notice the "By Frame" button. You use this with Heavy scenes... you need this to avoid "Bottle-Necking" Crashes.
You instantly lose real time using this.

PhysX is not real time, either.

Heavily populate your scene with "Substance" and.... You instantly lose Real Time!
No PBR Real Time Rendering!


iClone particles are still the same as they were in iClone 3.

Also: 3ds Max is NOT Post.
It's a program like Daz and Poser
The big difference is.... it has PRO TOOLS

OK, maybe there is a different name for it and it's not called real-time more like real-time preview with skipping frames, but still it's not offline rendering... it works as I play it. (not exactly WYSIWYG but close to the result).
I know, the heavier the scene the less FPS it will get of course.

But... if you use 3DS Max or Blender, Maya, Lightwave, Houdini, Modo and the list goes on... in order to make any effect THE FINAL result need to be rendered out with alpha and then you can use it over or combined with other layers in the post-production software... so it is not stright inside iClone.

I know it is not PBR and I wish it was... (like in UE4) but it's not, maybe in the future?
Anyways, I'm not stupid as I may sound because of my questions and my bad English, but still... you can't just click a "magic button" and make what you did in 3DS Max into iClone...  you must use post to combine it and do some color correction and other magical filters and only then re-render the all thing which probably will look AWESOME (I did some post at the studio so... I know the basics of how it works).

iClone PBR.... OMG that's a dream!  this could be the most awesome thing EVER!!! :D
once again, sorry about my bad English.
By mtakerkart - 10 Years Ago
Alon

I bought this particle explosion few times ago and it's a very good start to learn how particles run
http://www.reallusion.com/ContentStore/ccdproduct.aspx?contentid=AIC500CIENU040220140817001
and you can also see how UDK particle works. You can re-use their particle shape with Iclone particle. And of course
for more convincing result you must use point lights to simulate the bounce luminosity of iclone particles because they
don't emit light. like udk , you may don't have the choice to add some dynamic-physic objects for bouncing particle-stones.






By Alon Dan - 10 Years Ago
mtakerkart (11/29/2015)
Alon

I bought this particle explosion few times ago and it's a very good start to learn how particles run
http://www.reallusion.com/ContentStore/ccdproduct.aspx?contentid=AIC500CIENU040220140817001
and you can also see how UDK particle works. You can re-use their particle shape with Iclone particle. And of course
for more convincing result you must use point lights to simulate the bounce luminosity of iclone particles because they
don't emit light. like udk , you may don't have the choice to add some dynamic-physic objects for bouncing particle-stones.


Once again thank you mtakerkart, this is very informative and helpful. :)

But I must say that the main reason I started this thread is to test by myself how to build (create) my very own particle systems inside iClone, the shockwave was only an example.
The reason I'm curious is so I will be able to make my very own effects and re-use them inside iClone.

So I'm not really looking for a specific explosion, smoke, dust or anything like that I REALLY want to know how I can start inside iClone and create it by myself, I'm very curious about it but can't find a video tutorial on making my very own particle system effects inside iClone 6 from start to finish and save it on my user content for re-using whenever I need.

The example video with the effect looking really cool, I liked the smoke circular wave that came out like a wave shock when the explosion start and I'm VERY curious if that effect created inside iClone...   or it's imported to iClone somehow?  this is very interesting to me and I would like to know more about the process of creating even a simple particle system effect (again, from scratch... not from a preset) in iClone 6.

Thanks ahead for any info or video tutorial on this subject! :)


EDIT
I found this video tutorial very helpful to start:   https://www.youtube.com/watch?v=bPmIM6sA5FI
But it's the old iclone version, user interface and my first iClone versinon is 6 so I need to get used to it and find some menus.  For example:  when I add the "Basic01" to the scene like in the video tutorial, I can't see it on the scene manager, when I play I do see it play smooth and all but in the Scene manager it shows only the 2 defualt lights.
(All filters are checked include particles) so I can't really "explore" how it's made... maybe it's on other menus like properties I'm still messing around to find it.
I see it's settings once I add it to the scene, but how do I move it, rotate, and turn on and off it's visibility like I do on anything else on the Scene manager?.

I'm still looking for more examples to get into it and build more complicated effects, it is very interesting so feel free to share more in this thread. :)
By Skuzzlebutt - 10 Years Ago
personally, i do particles in other apps, render them out with a alpha channel
and apply them to planes or geometry (if some parallax is needed)
at the keyframe they start. and set the visibility as well.
and everything work fine in iclone, you may see glitches while working 
but they wont render that way.


i also read in this thread the iclone particles wont work with img sequences
they do in fact work with mp4,avi and wmv though
i use real fire clips all the time




By Alon Dan - 10 Years Ago
budbundy (11/29/2015)
personally, i do particles in other apps, render them out with a alpha channel
and apply them to planes or geometry (if some parallax is needed)
at the keyframe they start. and set the visibility as well.
and everything work fine in iclone, you may see glitches while working 
but they wont render that way.


i also read in this thread the iclone particles wont work with img sequences
they do in fact work with mp4,avi and wmv though
i use real fire clips all the time


That's a really good tip, THANKS!
Maybe I can even import my own animated explosions and smoke (2D Animations) with Alpha.
So what's the export format I should set, like for FPS?  since iClone preview is 60FPS but I'm used to animate on 24 or 25 FPS when I animate... will this look too fast inside iClone?
Not sure how it works exactly, I know I can only decide the final render FPS from iClone but now while working inside iClone so I'm a bit confused.

By Skuzzlebutt - 10 Years Ago
Alon Dan (11/29/2015)
budbundy (11/29/2015)
personally, i do particles in other apps, render them out with a alpha channel
and apply them to planes or geometry (if some parallax is needed)
at the keyframe they start. and set the visibility as well.
and everything work fine in iclone, you may see glitches while working 
but they wont render that way.


i also read in this thread the iclone particles wont work with img sequences
they do in fact work with mp4,avi and wmv though
i use real fire clips all the time


That's a really good tip, THANKS!
Maybe I can even import my own animated explosions and smoke (2D Animations) with Alpha.
So what's the export format I should set, like for FPS?  since iClone preview is 60FPS but I'm used to animate on 24 or 25 FPS when I animate... will this look too fast inside iClone?
Not sure how it works exactly, I know I can only decide the final render FPS from iClone but now while working inside iClone so I'm a bit confused.



i use 29.97 mp4 h.264 for this type of stuff
if you get a codec error 
install "k-lite codec pack"



By Rampa - 10 Years Ago
Hopefully the particle not showing in the scene manager bug will squashed soon!

Someone did have a "fix" though. Add an object to your scene. A block will do. Move it to somewhere you can select it easily, but is out of the way. Now add your particle. As soon as it is added, without de-selecting it, right-click and choose "attach" . Now click on your block. This attaches the particle to the block, and it will show up in the scene manager as a sub-prop of the block. This will let you select it, and turn on it's visibility (little eye icon) to see its base and volume box.

The particles actually are pretty easy to understand once you jump in. 

For the ground-rippling idea, an animated displacement map can do that. It's a rendering trick though (think normal mapping on steroids), so you would have to animate any objects that would be displaced by that happening.


By Alon Dan - 10 Years Ago
rampa (11/29/2015)
Hopefully the particle not showing in the scene manager bug will squashed soon!

Someone did have a "fix" though. Add an object to your scene. A block will do. Move it to somewhere you can select it easily, but is out of the way. Now add your particle. As soon as it is added, without de-selecting it, right-click and choose "attach" . Now click on your block. This attaches the particle to the block, and it will show up in the scene manager as a sub-prop of the block. This will let you select it, and turn on it's visibility (little eye icon) to see its base and volume box.

The particles actually are pretty easy to understand once you jump in. 

For the ground-rippling idea, an animated displacement map can do that. It's a rendering trick though (think normal mapping on steroids), so you would have to animate any objects that would be displaced by that happening.




oh, it's a bug... but great solution, attach it and control with other object will do if I understood, nice! :)
About the ripple effect... hmm I didn't think about it yet, I should also test it.
I always can make any effect in post but... just imagine a real-time refraction inside iClone would be interesting, not even sure if it's possible but it gives me ideas.

I must say that you guys (all of you) are VERY creative and have amazing ideas and solutions, I want to thank all of you for reply in this thread, you rocks! :D
By Skuzzlebutt - 10 Years Ago
you could also send the diffuse to AE to ripple it 
leaving your displacement open for ground cracks  etc



By Alon Dan - 10 Years Ago
budbundy (11/29/2015)
you could also send the diffuse to AE to ripple it 
leaving your displacement open for ground cracks  etc


Very cool, I love it! :D
Any chance for a video tutorial on the process to create crack or something like you showed?

By Skuzzlebutt - 10 Years Ago
my screen cap program died so a vid tut is out for now.

above i just added a iclone stock displacement map
and animated the intensity

below i added a png to a plane prop and turned on visibility on the impact frame.
the shockwave is a still and i animated the scale/opacity
(forgive the lame animation)







By Alon Dan - 10 Years Ago
budbundy (11/29/2015)
my screen cap program died so a vid tut is out for now.

above i just added a iclone stock displacement map
and animated the intensity

below i added a png to a plane prop and turned on visibility on the impact frame
(forgive the lame animation)


OMG!!! budbundy please teach me SENSEI !
That's something I would love to know how to make but I guess only a video tutorial is the best way for me to follow step by step by actually see what you do, too bad for me... but still AMAZING JOB! :D
If you know about a similar video tutorial on something like in your test it will be very helpful, thanks ahead! 
By Skuzzlebutt - 10 Years Ago
i'll try and get something together
that will better explain this. asap
By Alon Dan - 10 Years Ago
budbundy (11/29/2015)
i'll try and get something together
that will better explain this. asap


That will awesome I appreciate it!
The wave before the crack is very impressive I would love to see how you did it... and the crack of course hehe
Your test video made me LOL how the lady flow away and come back flying :D
By Grimhilda - 10 Years Ago
Hi, I'm back briefly.  Thanks for the kind words after my abrupt departure last night!
I too am impressed by that last video - it made me laugh also.
Just going by the explanation given by budbundy, for the shockwave,he said it was a still (image) and he scaled it and adjusted the opacity.
To try out the principle, just add a cube to an empty scene.  Flatten it with the scale gizmo so that it is very thin.  Move along the timeline and scale it so that it is wider.  Do the same again a couple of times.  When you play back, your flat cube will have spread wide the way the shockwave did.  Budbundy did that with an image.  Such an image would have probably made use of the transparency channel, where black sections cause areas  to be invisible.  He also adjusted the visibility of his image over time.

IF, my thinking is correct, that's a start to show something similar to what was done.

Budbundy, great video, it's taught me a lot and I hope you don't mind me jumping in with my 'something similar' explanation.  I know your explanation will be correct; mine is just to offer an idea of how it was done.
By Bellatrix - 10 Years Ago
@Alon - iClone's material key + mat channels + physics is your best friend
Once you grasp it you won't need to go outside iClone much

budbundy (11/29/2015)
my screen cap program died so a vid tut is out for now.
(forgive the lame animation)

Not lame at all! Really cool quick demo! I love show more than tell!
And LOL the way Natalie ragdoll soft physics flipped then made a come back!

Seeing that you're such a FUN tutor... :)
I highly recommend these 2 free screen cap apps...
Jing for simple pic and vid
ScreenToGif, my fav GIF maker
Cheers...

By Skuzzlebutt - 10 Years Ago
thanks for the nice comments and the links to the screen stuff.

i cant do a tutorial right now,

but i uploaded a scene and some assets you can play around with.

really all you have to do is add planes
and use the Modify/display on and off
note when adding video textures
add then at the exact point in time you want the effect.

included
2 ground crack pngs
1 shockwave still
1 shockwave video
1 explosion video
1 explosion alpha video
1 project file
hulk
and stickman thor

By Alon Dan - 10 Years Ago
Thanks it's very kind of you to share your solutions with the community!
I will check it out as soon as I get a chance :)
By Alon Dan - 10 Years Ago
budbundy (12/1/2015)
thanks for the nice comments and the links to the screen stuff.

i cant do a tutorial right now,

but i uploaded a scene and some assets you can play around with.

really all you have to do is add planes
and use the Modify/display on and off
note when adding video textures
add then at the exact point in time you want the effect.

included
2 ground crack pngs
1 shockwave still
1 shockwave video
1 explosion video
1 explosion alpha video
1 project file
hulk
and stickman thor



I just had a chance to load the scene, but unfortunately it didn't load everything (the video files) because it can't find the location of the files but it did load the plane with the crack and I see how you just keyframe the visible, it was so nice to see how easy it's done and VERY familiar with how I usually animate things in 2D! 
Once again, thank you very much for sharing this, it is a great way to explore and learn.

I'm thinking about the shockwave video file that it will somehow work the same, but you will not only mess with invisible keys but also with the size as you've mentioned, and because of the alpha it may fit the scene but still I will have to test it for myself to see... because it was really smooth on your youtube test. :)
By Skuzzlebutt - 10 Years Ago
all the files were included
just put the video file in a rar in  C:\Users\Public\Documents\Reallusion\Shared Templates\Video
and it will work
By Alon Dan - 10 Years Ago
budbundy (12/2/2015)
all the files were included
just put the video file in a rar in  C:\Users\Public\Documents\Reallusion\Shared Templates\Video
and it will work


Thanks it works now! :)