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pmaina
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pmaina
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 503,
Visits: 2.2K
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Only 3 things impressed me with the examples given: The Story, the directing (including art direction) & the Editing.
Now guess what, none of that is determined by animation tools & "curve editors".
I am happy with RL iClone's focus on productivity & ease of use because that allows me to focus on storytelling - the core reason why people would want to make movies.
As long as RL meets my productivity needs am sticking around for the long haul. In fact I have realized that iClone offers everything I need to tell my story. I cant wait for the multi-user "enterprise" version that will enable team collaboration. Its bound to happen sooner or later.
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jgrant
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jgrant
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 170,
Visits: 2.1K
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Thank you Rampa. Very generous. Much appreciated.
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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I guess I might as well put up my Mixamo collection as well. Some users created bigger collections than I did, but here you go! :) https://drive.google.com/file/d/0B3nsNVGroEz6MWlELW9Mc2NENUE/view?usp=sharingAnd if anyone wants their characters to have "perform" 90 and 180 degree turns that properly align the gizmo to the character, grab my Locomotion motions and Persona. There are 4 walks created from the Motion Puppet walks, and a "stand ready" pose. Use the stand ready pose at the end of a walk, as the walk animation will stop mid-cycle at the end of a path or move. It works better that way than having pace-in-place issues. It is a ZIP called "Locomotion". Inside the ZIP is a folder called locomotion, and an AML (Persona) file called Locomotion. Put the folder into your Template/Motion folder, and the AML file into either your Template or Custom Persona folder. Load the persona on a character and right-click for the goodies. https://drive.google.com/file/d/0B3nsNVGroEz6cFp2ODQxX1hnUkE/view?usp=sharing
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jgrant
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jgrant
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 170,
Visits: 2.1K
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Thanks Rampa for all the links. I mix and match Poser, Daz and IClone all the time and am currently working on a new project using this kind of workflow. Much appreciate the sharing.
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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I think there might be some martial arts moves in this collection of mine. They are some free ones I converted last year. https://drive.google.com/file/d/0B3nsNVGroEz6dkE5S0RXOGdRenc/view?usp=sharing
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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Just PM'd the link to Animstreet. http://www.animstreet.com/Someone here may have downloaded all the fighting motions that Mixamo made free on the Adobe aquisition. Fighting is way down on my list, so I didn't download any of the fighting motions. Perhaps someone could post those?
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genao87
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genao87
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
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rampa (11/28/2015) These kinds of videos are usually not done by one person. Here are production videos of the RWBY series that was made in Poser..... and Maya, After Effects, Photshop, a motion capture studio, etc.
These videos are equally applicable to working in iClone.
I see...I have given up on Poser in attempts to combine it with Iclone. I am going to use Unity for at least movie making to combine with Iclone. Know where I can find BVH files that are compatible/can be imported with Iclone??
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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These kinds of videos are usually not done by one person. Here are production videos of the RWBY series that was made in Poser..... and Maya, After Effects, Photshop, a motion capture studio, etc.
These videos are equally applicable to working in iClone.
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genao87
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genao87
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
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animagic (11/27/2015)
genao87 (11/27/2015) I see bro, the voices sound robotic, do you have or anybody for that matter a more human sounding voices? I am assuming you got those voices for your characters from CrazyTalk?
You would have to find and use actual voice talent to get around that. I don't have that readily available, but I'm working on that for my next production. The voices did not come from CrazyTalk. I mostly use acapela-box.com. It's all artificial anyway, so I doesn't bother me that much... The last movie I did ("The End?") used an actual voice of one of the forum members. Anyway, I hope you found something good in them as well or were the voices too annoying? They are not annoying. They just don't sound 100% human. Swoopes...already working on it. I guess I have no choice than to export but was trying to avoid it since I have to reset things all over again since when you export a scene, it doesnt export 100% the way you set it up and have to waste time in reorganizing the scene as you did it in Iclone. I think I will use Unity instead of Poser then after reading the posts. Will learn how to setup scenes in it.
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pumeco
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pumeco
Posted 10 Years Ago
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Group: Banned Members
Last Active: 8 Years Ago
Posts: 1.3K,
Visits: 3.2K
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@sw00000pAgreed, Poser's MorphBrush is definitely awesome, we need to gang-up on Peter and get it in iClone. It would actually serve two purposes in iClone, because as well as being able to paint Morphs to fix bends and joints etc, it could also be used to paint the dynamics map for the cloth, directly onto the dynamic cloth in realtime instead of having to constantly switch between a photo editor and importing maps (which is a real bummer the way it is now and feels unprofessional by Reallusion's usually high standards). As for Poser, I suppose I might have been just a bit hard on it. Poser is awesome if you want your Dynamic Hair to look like you just touched a 1000V powerline, or your walks to look as if you're animating for a limping contest. And I'll never forget the fun I had with Poser Dynamic Cloth, when I tried to attach a pair of dynamic knickers to a figure and they shot across the viewport like a catapult, never to be seen again! Never did find out where those knickers got to, but judging by the velocity, I'm guessing they're orbiting some unknown planet in outer-space by now!
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