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Substance Outputs

Posted By artzfx 11 Years Ago
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urbanlamb
urbanlamb
Posted 11 Years Ago
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oh yeah I forgot about maximo i just fished out the substances in there.  I had not realized they had a substance in there that worked in iclone that used the colour idmapping but that is fine now I have several lol.    I also noticed that there were a couple of substances on the share site that were good that have been 'upgraded' and more stuff added so I probably will do those next week and remove the older versions from the thread.   




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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
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Rampa
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It is probably worth pointing out that if you have downloaded Mixamo Fuse (which is free now) you can grab all the Substances out of it. That way you can have a huge Substance fabric library very quickly. It also has body and clothing Substances much like the CC. It's clothing Substance supports 8 materials by different color regions. Also comes with a nice "zigzag" pattern Substance.

They all work in iClone, and already have the PNG icons created.
Rampa
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I find that the ground-cover type Substances, where displacement plays a large roll, are best done in iClone on a per-object basis. Then they can be baked with "bake" button once they look right. Just using a slightly curved surface vs a flat one can change the look drastically and require a different multiplier for the displacement and other variables. You can also disable channels from using the Substance graph. I usually un-check the "Use Substance" box reflection and glow, but am glad that UL has included them for extra versatility.
urbanlamb
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Yes if you have substance designer you can bake a lot of stuff out beforehand.    The purpose of converting stuff was for those who dont own the software although the substances for terrain I likely would import into iclone however they do take a LOT of power to use so I have found its often easier to bake them out for the model inside the substance designer if you own a copy (its on the black friday sale now by the way) 

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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss

hj
hj
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Hello
Thank you for your quick response.
I had forgotten to switch the "usage". It works now.
Some Procedural textures in iClone burden on the video card and the memory of the computer with me and are very to use iClone in at hardly any.
It is better for me to generate the textures and then to use in iClone.

best

hj



Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

urbanlamb
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yeah you need the sbs file (the one that is editable)

first look for the outputs and see what is there sometimes you just need to change those and in others you need to "fix" things.  (look below at the attributes not the typed labels)
for instance opacity maps seem to be reversed in iclone so you need to go add an invert node to flip them so the black and white is reversed.   (stuff like this) 

so first step go change the output attributes and import it into iclone and see if they are all working.    Then there are many substance materials up there where they for some reason give zero options which is kinda silly because then its just a basic texture so if you have that go through the input areas and look at how you can change that.    You need to expose paramaters in this case usually its very close to the start of the graph.

Then for inverting stuff you would need to add an extra node at the end just before the output to reverse things.    If you see substances are loaded with more or different buttons then what you get when you convert an sbs file this is because I "fixed" it lol.    

There are a lot that are just basic textures diffuse, normal etc that are not procudural at all just ignore those we have lots of substances inside iclone already we can adapt and simply replace the diffuse, normal etc.  




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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss

hj
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thanks for the help with the icons
thanks for sharing the many to iClone adapted materials. :D:D:D:D:D

Question: How do I change a material for iClone in the designer?

Do I need only to change the names in the output?


https://forum.reallusion.com/uploads/images/cacd1b78-3d1f-4e33-8870-678a.png


Is it possible, in short, a step by step specify.


Something I am doing wrong.
.:blush::blush::blush:

best hj



Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

urbanlamb
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rofl that one is cool too... I will do it next week maybe and delete a few of the first ones I posted to the thread :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss

Rampa
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Many thanks for all these conversions!

Here is some chainmail that I liked, if you get a hankering to do some more. ;)
https://share.allegorithmic.com/libraries/809
urbanlamb
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hehe well hopefully they are of some use there are lots in there that I am sure to use and others just looked cool so i converted them.     I probably will have a go at making my own again soon.   I am saturated right now so I need to go do something else for a bit but my substances are pretty borring although i learn something new each time i fart around and make one.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
                                                                                                                                                                                                                                                                                     Dr. Seuss


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