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primaveranz
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primaveranz
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 203,
Visits: 1.2K
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I'm guessing the OP is still awaiting an easy to follow answer though ;)
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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This one probably hinges (sorry :P ) around wether or not the door requires the turning of a door-knob. Nothing like a reach target with rotation and an animated doorknob!
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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My criteria is usually... will it look believable and how long will it take to accomplish :P
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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You dont need to use physics to accomplish that and keyframing is certainly a legitimate way to do it. I usually do it by key framing as well but the question raised my interrest. I must say i quite liked how it works with physics though and it probably makes it simpler by not having to keyframe. I just animated the character and the door just responded to that animation. Havent done it often enough though to make my mind up whether i prefer it with physics or keyframing. I guess there could be usefullness both ways. It was fun doing it and increased my experience with physics. Thats something.
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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...being a simple kinda guy I would just keyframe the door to do what is needed . I guess I missed something but I'm not sure why you would need physics to do this..?
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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animagic
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animagic
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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It's good to see people cooperating to find a solution WITHIN iClone...:P
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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Hi kellytoons Yes i tried that but in my example the door doesnt stay closed that way In my experience Most doors (depending on how close they are to a second wall only open around 90 dtegrees before hitting that wall If they are in the middle of a wall then opening 180 degrees would break the hinges Also most doors only open on one direction from the wall. They have a frame they fit into stopping them from opening the other way Thats why i chose -170 to 0 for my door
There are exceptions of course so yes. You need to choose whatever numbers fit your situation
Now i better get to work. Lol
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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Kelleytoons
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Kelleytoons
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Sorry, no knowing about the iClone physics, but I do know doors -- to open a door all the way (so as in Real Life) the angle of rotation needs to be 180 degrees, or thereabout. And to rotate the other way, the same. So using -160 to 0 is only half a rotation (my gut tells me you need to set it for -160 to +160 but I haven't played with this at all). If I'm out of line just ignore me.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Delerna
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Delerna
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 1.5K,
Visits: 14.8K
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Hmmmm. That sounds interesting markab
The settngs i used were very simple and depends on which way the door opens I used min -160 max 0 for the rotation limits
The force i set to 0.5 to close the door slowly
I also change the bounce amount and there is also a resistance setting in there somewhere Im at work at the moment and cant remember everything exactly but i think the primary 2 are the 2 i mentioned first
i7-3770 3.4GHz CPU 16 GB Ram GeForce GTX1080 TI 11GB Windows 10 Pro 64bit
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markab
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markab
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 35,
Visits: 1.7K
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Hi Bybry,
Perhaps the easiest way is to simply change the physics setting of the door from Dynamic (assumed original setting) to Frozen when the door reaches the fully open position, then advance the time line ahead two seconds and then change the setting back to Dynamic.
Regards, Mark
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