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transforming triangles in quads

Posted By wildstar 9 Years Ago
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wildstar
wildstar
Posted 9 Years Ago
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hello guys. i having some issues trying to quadrify cc meshs inside 3d max to have a better control to custumize the mesh inside 3d max or and for use it as a base inside mudbox
when i import the triangulated base inside mudbox and export it without change the vertex number is ok . but for better control to modeling in the base (not only push and pull vertices i want more ) i want my base mesh
in quads. 
when i use quadrify function inside 3d max the polycount is reduced from 21k polys to 11k polys and this makes 3d xchange give me this ( no any customization i am only use quadrify function and send back to 3d xchange )

https://forum.reallusion.com/uploads/images/78b0c797-62b4-4d1d-9761-c1c1.jpg




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