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Technical Issues

Posted By Realtimer (RL) 11 Years Ago
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sterlingy
sterlingy
Posted 11 Years Ago
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mtakerkart (12/26/2015)
My suggestion was for the thumb issue. Did you try the Arm setup with only 11 sensor ? Just to see if you can spread your fingers with one hand?


I did all of that. But the problem has to be on the iClone side because in Axis, everything looks just fine.

Stick with the flock, end up a lamb chop!

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e1_scheer
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Hi all,

That was quick, if  the broadcasting issue is now fixed.  I ended up rolling back a version
to get everything to work and will upgrade once we get confirmation that everything does work.

I also want to pick up on a few of the issues raised earlier. 

If after establishing the connection you still get an error message, saying there is no connection,
try pushing the play button in Neuron.  I've found that to be the culprit a lot of the time.  You need
to see the sensor lights go on in the neuron UI, for there to be a signal that can be sent over.

As for the thumb, I'm having the same issue as reported by others.  All fingers seem to work
except for the thumb that sticks out like "a sore thumb".  I've tried fixing the Tpose in xchange but
that doesn't seem to make a difference

oddbody
johnb4467
johnb4467
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e1_scheer (12/28/2015)

As for the thumb, I'm having the same issue as reported by others.  All fingers seem to work
except for the thumb that sticks out like "a sore thumb".  I've tried fixing the Tpose in xchange but
that doesn't seem to make a difference

oddbody


Newer to the thread, but it's somewhat encouraging to see that I'm not the only one having a rough time with the thumbs. Here's a side-by-side youtube video I captured showing Axis & the preview in iClone for reference:


So it sounds like trying to capture the motion in Axis & then importing into xChange doesn't make a difference? 
Do any of you happen to have a bone-naming-template you'd be willing to share for the Axis skeleton (when going through conversion process of the BVH file)? I'll be going through that process eventually, if I end up not being able to fix things in a direct-to-iClone capture. 

Glad to be part of the group. :) 

John
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sterlingy (12/26/2015)

Also, and I think this is a Neuron issue, but when I put my fingers together, the appear to still be spread apart. Does this happen for others?

-S


I think I saw somewhere that this is actually a limitation of the Perception Neuron suit -- it can't properly figure out movement for the fingers moving apart. It might have been an early youtube review, now that I think about it. 

Then again...I may just be crazy. ;) 
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animagic (12/25/2015)
FBX 2012 would be pretty good for 3DXchange. I believe that's the format it saves in when exporting.


I'm pretty certain I read somewhere that animation coming into 3Dxchange needs to be in FBX 2011 -- though don't quote me on that. 
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It looks like it is indeed something to do with the capture plug-in, as once I went Axis BVH --> 3DXchange Characterization --> Iclone ... it works wonderfully. Here's that same animation from my previous post, but having gone the above-mentioned route:

sterlingy
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johnb4467 (1/9/2016)
It looks like it is indeed something to do with the capture plug-in, as once I went Axis BVH --> 3DXchange Characterization --> Iclone ... it works wonderfully. Here's that same animation from my previous post, but having gone the above-mentioned route:


RL is aware of the hand problem and I'm told is working on it. Another thing I learned from Noitom is that in the calibration process, the position of your fingers during the process isn't the same for everyone. This has to do with the size of the wearer's hands/fingers. When you are in the T-Pose, you may want to curl your fingers a bit, This helped me because I was having trouble with the avatar in Axis making a tight fist.

Also you want to do various test between the body size settings in the Axis software, compared to body size of the 3D character. In other words, there's lots of testing before you may get it right.

Cheers,

Sterling

Stick with the flock, end up a lamb chop!

www.ShivooStudios.com
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sterlingy (1/9/2016)
johnb4467 (1/9/2016)
It looks like it is indeed something to do with the capture plug-in, as once I went Axis BVH --> 3DXchange Characterization --> Iclone ... it works wonderfully. Here's that same animation from my previous post, but having gone the above-mentioned route:


RL is aware of the hand problem and I'm told is working on it. Another thing I learned from Noitom is that in the calibration process, the position of your fingers during the process isn't the same for everyone. This has to do with the size of the wearer's hands/fingers. When you are in the T-Pose, you may want to curl your fingers a bit, This helped me because I was having trouble with the avatar in Axis making a tight fist.

Also you want to do various test between the body size settings in the Axis software, compared to body size of the 3D character. In other words, there's lots of testing before you may get it right.

Cheers,

Sterling


That's great to hear in regards to the plugin. To be honest, the 3DXpress pipeline works great enough for now, so if it takes them a bit...all is still well in the world. ;) 

When you mentioned "curl your fingers a bit", do you mean not straighten them as much then? Just trying to fully understand, though it does sound like experimentation on an individual basis is a bit warranted overall. Thanks for sharing! 
I think I may do a custom character body for myself, since that seems like it would throw off results as much as anything else...have you done that (putting in measurements manually in Axis)? 

sterlingy
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johnb4467 (1/10/2016)
When you mentioned "curl your fingers a bit", do you mean not straighten them as much then? Just trying to fully understand, though it does sound like experimentation on an individual basis is a bit warranted overall. Thanks for sharing! 
I think I may do a custom character body for myself, since that seems like it would throw off results as much as anything else...have you done that (putting in measurements manually in Axis)? 



It's trial and error with the hands. The diagram for the T-Pose shows the fingers straight out and the thumb at a slightly downward angle, but if you aren't getting good results, curl the fingers a bit and maybe change the angle of the thumb. 

The measurement system in Axis is meant to match the size of the person wearing the rig, and the avatar in Axis will also change size, Usually, you will want to measure the actual actor and use those measurements. The presets in Axis are just that, presets. Everyone is different, with slight proportions also being different. However, there may be a case where your CG character is two feet tall, and you might want to experiment with setting the Axis measurements to match the measurements of the CG character. Like I said, it's trial and error.

Personally, I haven't used my measurements because I haven't had anyone to measure me. Most of what I've mentioned is what Noitom told me personally. I have tried curling the fingers during T-Pose, and it worked like a charm.

Hope that helps.

-Sterling

Stick with the flock, end up a lamb chop!

www.ShivooStudios.com
fertigo
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I just can't install it on win10 with iClone 6. It work's on my laptop with win8.1. I tried to disable firewall deinstall/install iclone 6 trial but with no success :(
http://imgur.com/goZDmXN

It would be also great if someone could tell me what preset I have to choose in 3dxchange to get my animations manually from Axis to iClone. 




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