Mohamed Samer
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Mohamed Samer
Posted 9 Years Ago
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Last Active: 8 Years Ago
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Hello , I'm a game developer .. And i made a UNITY 3D short game I want to import my unity terrain into iclone , But unity only export ".RAW" height maps How can i import that in iClone ? Thanks
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AverageJoe
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AverageJoe
Posted 9 Years Ago
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My guess would be to convert the .RAW into an image, and import like a regular heightmap.
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Mohamed Samer
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Mohamed Samer
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 6,
Visits: 48
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i tried to do that, But it's not working This is the map itself This is how it looks like in unity This is in iClone
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AverageJoe
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AverageJoe
Posted 9 Years Ago
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Last Active: 9 Months Ago
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Unless there's something else in that Raw file that Unity is using differently... Looking at you RAW file, the resulting terrain in iClone would be accurate because there's not much variance in the greyscale aspect of it. You could try exporting the landscape from Unity as an OBJ and try that... I'm searching for more info on how Unity is using this map, because it may not be a normal greyscale heightmap, but something else entirely... So far, not having a lot of luck in my searches...
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Is it RAW 16 bit, or RAW 8 bit. Photoshop would convert that. The map you posted above looks pretty scrambled. Not sure if GIMP can read RAW or not, but Krita can. If you post a zipped version straight out of Unity, I'll have a go at it. I use Krita for my image editing, and find it quite nice. Free and open-source too!https://krita.org/
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