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rampart
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rampart
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1.4K,
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In the Terrain/heightmap_Large. When I click on any height map I get this message, and there is no modify panel for texture/materials edit. I get this message in a box at the bottom of the image viewport. It does load the selected height map. Message: The physics engine in the object is different from the project's engine. You need to reset the physics for the object, or change the physics engine in project
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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It's not necessarily a problem, it doesn't stop anything from working. My guess is because the physics for the terrains was originally built upon the Bullet physics engine, whereas the default in IC 6 is PhysX. I've not done what that message says to do, and the characters still use the terrain as a terrain, so I dunno what is actually supposed to happen, but it appears to work still... I hadn't bothered looking it up though, so it might be wise to do so... I'll probably do that this weekend sometime.
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rampart
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rampart
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1.4K,
Visits: 5.1K
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wizaerd (10/3/2015) It's not necessarily a problem, it doesn't stop anything from working. My guess is because the physics for the terrains was originally built upon the Bullet physics engine, whereas the default in IC 6 is PhysX. I've not done what that message says to do, and the characters still use the terrain as a terrain, so I dunno what is actually supposed to happen, but it appears to work still... I hadn't bothered looking it up though, so it might be wise to do so... I'll probably do that this weekend sometime.Take a look at the attachment at the bottom of the posting. You will notice in the right most modify panel there is no ability to make material changes there is only camera in the panel.
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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I saw the attachment... dunno what you're expecting to see, but the Physics settings are in the Project settings, which is what the message refers too... Unless you're looking for something else? Ohhh, wait... no way to change the terrain's heightmap, or scale, or... I get it. Yeah,seems to be some missing stuff there...
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 62.6K
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The height-map terrain was introduced back in iC5, and was set up with the Bullet physics, as you have ascertained. It is not user configurable, so basically has become a bug.
Although iC6 can still run a project with Bullet physics, there is no longer any way to create or edit Bullet physics objects. The avatars don't use physics for walking, so they work fine. But you will not be able to create a ball that will bounce or roll on this terrain.
You should go ahead and report it as a bug. :)
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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In IC5, there was a way to scale the height of a heightmap, making it shallower or taller... also the 4 material channels for a heightmap, there's no way to edit those... Seems like the heightmap is missing quite a bit more than just physics... From the IC5 manual https://www.reallusion.com/iclone/help/iclone5/PRO/11_Props/Terrain/Replacing_Texture_to_Change_Landscape.htm
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Postfrosch
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Postfrosch
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6.9K,
Visits: 18.4K
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Hello Wizaerd, You can use the High Maps still edit as in IC. 5 You just have to first press the button "Scene" and then click there "terrain" and then the Highmap. Then the way as with IC 5 are open again. I've attached a small clip to illustrate.
However, it seems to be an error in it. You can only set up to 99,999 "Tiling U + V. In IC 5 it went to 999,999. This was but here in the forum already times addressed (I think at least) I hope I could help a little - unless you meant something else.
Greetings from Germany postfrosch
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 2.4K,
Visits: 10.1K
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Thanx... On one hand, that makes sense, having to select it in the scene manager first. However, with everything else dropped into a scene, it's automatically selected, so it eluded me. My fault for assuming it would be selected automatically after placing it in the scene... Thanx again though. Hopefully that answers rampart's (the TC) questions as well...
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rampart
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rampart
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 1.4K,
Visits: 5.1K
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Postfrosch (10/3/2015) Hello Wizaerd, You can use the High Maps still edit as in IC. 5 You just have to first press the button "Scene" and then click there "terrain" and then the Highmap. Then the way as with IC 5 are open again. I've attached a small clip to illustrate.
However, it seems to be an error in it. You can only set up to 99,999 "Tiling U + V. In IC 5 it went to 999,999. This was but here in the forum already times addressed (I think at least) I hope I could help a little - unless you meant something else.
Greetings from Germany postfroschThanks for your response using your method I did get into the materials modiffy panel as you describe. I have not attempted to import other height map and mask. This has gotta be a problem that needs a fix, no way this is working as it should. I thought iclone 6 was out of beta - LOL
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urbanlamb
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urbanlamb
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 3.5K
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Hi
I was building a set this weekend and decided to use heightmaps etc. I got this error but ignored it. If its been reported I wont report it as its rather an obvious bug to sort.
I did make heightmaps and masks from scratch and imported them and had no issue though. So everything appears to work apart from that error message. I was also able to edit the materials afterwards and change textures etc.
Hopefully they fix this physics thing as personally I prefer heightmaps for building terrain then the other method as it uses less resources.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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