Problems loading height map


https://forum.reallusion.com/Topic256317.aspx
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By rampart - 10 Years Ago
In the Terrain/heightmap_Large.  When I click on any height map I get this message, and there is no modify panel for texture/materials edit.

I get this message in a box at the bottom of the image viewport.

It does load the selected height map.

Message:
The physics engine in the object is different from the project's engine.
You need to reset the physics for the object, or change the physics engine in project



By AverageJoe - 10 Years Ago
It's not necessarily a problem, it doesn't stop anything from working.  My guess is because the physics for the terrains was originally built upon the Bullet physics engine, whereas the default in IC 6 is PhysX.  I've not done what that message says to do, and the characters still use the terrain as a terrain, so I dunno what is actually supposed to happen, but it appears to work still...  I hadn't bothered looking it up though, so it might be wise to do so... I'll probably do that this weekend sometime.
By rampart - 10 Years Ago
wizaerd (10/3/2015)
It's not necessarily a problem, it doesn't stop anything from working.  My guess is because the physics for the terrains was originally built upon the Bullet physics engine, whereas the default in IC 6 is PhysX.  I've not done what that message says to do, and the characters still use the terrain as a terrain, so I dunno what is actually supposed to happen, but it appears to work still...  I hadn't bothered looking it up though, so it might be wise to do so... I'll probably do that this weekend sometime.


Take a look at the attachment at the bottom of the posting.  You will notice in the right most modify panel there is no ability to make material changes there is only camera in the panel.


By AverageJoe - 10 Years Ago
I saw the attachment... dunno what you're expecting to see, but the Physics settings are in the Project settings, which is what the message refers too... Unless you're looking for something else? Ohhh, wait... no way to change the terrain's heightmap, or scale, or... I get it.  Yeah,seems to be some missing stuff there...
By Rampa - 10 Years Ago
The height-map terrain was introduced back in iC5, and was set up with the Bullet physics, as you have ascertained. It is not user configurable, so basically has become a bug.

Although iC6 can still run a project with Bullet physics, there is no longer any way to create or edit Bullet physics objects. The avatars don't use physics for walking, so they work fine. But you will not be able to create a ball that will bounce or roll on this terrain.

You should go ahead and report it as a bug. :)
By AverageJoe - 10 Years Ago
In IC5, there was a way to scale the height of a heightmap, making it shallower or taller...  also the 4 material channels for a heightmap, there's no way to edit those...  Seems like the heightmap is missing quite a bit more than just physics...

From the IC5 manual
https://www.reallusion.com/iclone/help/iclone5/PRO/11_Props/Terrain/Replacing_Texture_to_Change_Landscape.htm


By Postfrosch - 10 Years Ago
Hello Wizaerd,
You can use the High Maps still edit as in IC. 5
You just have to first press the button "Scene" and then click there "terrain" and then the Highmap. Then the way as with IC 5 are open again.
I've attached a small clip to illustrate.

However, it seems to be an error in it. You can only set up to 99,999 "Tiling U + V. In IC 5 it went to 999,999. This was but here in the forum already times addressed (I think at least)
I hope I could help a little - unless you meant something else.

Greetings from Germany
postfrosch
By AverageJoe - 10 Years Ago
Thanx... On one hand, that makes sense, having to select it in the scene manager first.  However, with everything else dropped into a scene, it's automatically selected, so it eluded me.  My fault for assuming it would be selected automatically after placing it in the scene...  Thanx again though.  Hopefully that answers rampart's (the TC) questions as well...
By rampart - 10 Years Ago
Postfrosch (10/3/2015)
Hello Wizaerd,
You can use the High Maps still edit as in IC. 5
You just have to first press the button "Scene" and then click there "terrain" and then the Highmap. Then the way as with IC 5 are open again.
I've attached a small clip to illustrate.

However, it seems to be an error in it. You can only set up to 99,999 "Tiling U + V. In IC 5 it went to 999,999. This was but here in the forum already times addressed (I think at least)
I hope I could help a little - unless you meant something else.

Greetings from Germany
postfrosch


Thanks for your response using your method I did get into the materials modiffy panel as you describe.
I have not attempted to import other height map and mask.
This has gotta be a problem that needs a fix, no way this is working as it should.

I thought iclone 6 was out of beta -  LOL
By urbanlamb - 10 Years Ago
Hi

I was building a set this weekend and decided to use heightmaps etc.  I got this error but ignored it.   If its been reported I wont report it as its rather an obvious bug to sort.  

 I did make heightmaps and masks from scratch and imported them and had no issue though.  So everything appears to work apart from that error message.    I was also able to edit the materials afterwards and change textures etc.  

Hopefully they fix this physics thing as personally I prefer heightmaps for building terrain then the other method as it uses less resources.   
By Rampa - 10 Years Ago
The only thing not working as before is the physics, because they were made with Bullet physics. They cannot be converted in any way either. Just ignore the message, they work fine in every other way.
By Postfrosch - 10 Years Ago
Hello friends,but the physics of Highmap works but in IC 6. Your only have to activate . Where their dieMaps änder can you like the box to enable physics . Simply hook set and it works .Except you mean something else with physics .Greetings from Germanypostfrosch
https://forum.reallusion.com/uploads/images/b30f2ee0-44d8-4b8c-8c59-150d.jpg
By Rampa - 10 Years Ago
Ahhhh... So there it is. Once again I am glad to be wrong, seeing that it can be converted to PhysX. :blush:Thanks Postfrosch! :)

By rampart - 10 Years Ago
The physics toolkit works with Bullet physics.

Couldn't get the physics toolkit to work unless I changed in project settings.

I got the height map working by accessing scene as mentioned in the posting above in this thread.

Looks like we may have to emphasize an RL fix or something for this, because the documents don't explain it.