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PERCEPTION NEURON competitor

Posted By mtakerkart 11 Years Ago
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mtakerkart
mtakerkart
Posted 11 Years Ago
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Hehe..... Sooo predictible...

https://www.kickstarter.com/projects/2132274632/salto-captures-your-every-move-vr-ar-film-vfx-gami


james_muia
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This is good news! I like having choices and ultimately, the more competition the less costly it will be for the end user.

IMDB: James Muia
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AverageJoe
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As impressive as it is, there'll be some hidden "gotcha" that'll make it incompatible in iClone, either via a pipeline or just plain not work with it...  Yeah, I'm feeling rather pessimistic today...  :(
mtakerkart
mtakerkart
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 there'll be some hidden "gotcha" that'll make it incompatible in iClone


The App export BHV or FBX. No problem to import in iclone via 3dxchange.
AverageJoe
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mtakerkart (9/23/2015)
 there'll be some hidden "gotcha" that'll make it incompatible in iClone


The App export BHV or FBX. No problem to import in iclone via 3dxchange.


Except depending on where the BVH or FBX came from, importing either is most certainly not a trouble free exercise.
jlittle
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The problem with a suit is one size does not fit all.
(Looks almost like a wet suit)

I'd rather have the strap on sensors where I can locate as needed and as many or as little as desired and be easily replaced in case of a failure.
Maybe a little more cumbersome but more flexible.


Jeff


Get my Plugin Manager and TaskNotes plugins for iClone.
Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors!
See my CTA Tutorials on the YouTube channel CTAStepByStep

mtakerkart
mtakerkart
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Except depending on where the BVH or FBX came from


Seriously, did you see their page???

https://forum.reallusion.com/uploads/images/87873b14-9eca-45f9-9047-2632.jpg

if unity, unreal, source, motion builder can import it what's the problem???
AverageJoe
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mtakerkart (9/23/2015)
Except depending on where the BVH or FBX came from


Seriously, did you see their page???

https://forum.reallusion.com/uploads/images/87873b14-9eca-45f9-9047-2632.jpg

if unity, unreal, source, motion builder can import it what's the problem???


Are you a newcomer to RL and IC.  If anything could possibly go wrong with an import, it most certainly will. The skeleton could be different, and as such might require massive bone re-targeting. There are a myriad of different versions for both FBX and BVH, and just because a game engine can import it (again still requiring bone retargeting), there is no guarantee RL, IC, or 3DX will be able to seamlessly import them.
vidi
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I would only think so negative , if 3D xchange do not make a good job always , but it does and even  better as the big boys.I can not see any problem here :D




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liebe Grüße vidi




mtakerkart
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Are you a newcomer to RL and IC


Since 2010. 3dxchange is the tool to retarget bones to non-standard iclone skeleton. You can import lot of skeleton with extra bones with whatever name.That's why they create 3dxchange. I retarget nearly every humanoid skeleton with 3dxchange. And by the way in the game field the norm of skeleton is nearly the same for all game engine.....

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