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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Hi all, As it says, I am a newbie in here. Thanks for be patient with me.
I would like some opinion of what you would consider the best approach to what I need to achieve. I have a WPF application which will host a Unity surface. In this WPF application, we are generating our own TTS output, which supports viseme etc. I need to create a custom head model in 3D. This model is of a female, has no hair and no body. My understanding of the process is a bit broken: 1) I would use iClone 6 PRO with CC to create the head 2) I can generate a script of the lip sync using our audio files? Is that script "playable" inside of Unity? 3) I can export that with the Unity plugin
Can I programmatically run/call the scripts previously created in iClone/CC, inside my Unity player? Is this the best way to get the lip sync scenario to work or is there a way (or plugin or script) which would allow me to just export the head, and run lip sync in realtime from my own audio?
I appreciate any and all help with this. Cheers
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