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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
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Hi all, As it says, I am a newbie in here. Thanks for be patient with me.
I would like some opinion of what you would consider the best approach to what I need to achieve. I have a WPF application which will host a Unity surface. In this WPF application, we are generating our own TTS output, which supports viseme etc. I need to create a custom head model in 3D. This model is of a female, has no hair and no body. My understanding of the process is a bit broken: 1) I would use iClone 6 PRO with CC to create the head 2) I can generate a script of the lip sync using our audio files? Is that script "playable" inside of Unity? 3) I can export that with the Unity plugin
Can I programmatically run/call the scripts previously created in iClone/CC, inside my Unity player? Is this the best way to get the lip sync scenario to work or is there a way (or plugin or script) which would allow me to just export the head, and run lip sync in realtime from my own audio?
I appreciate any and all help with this. Cheers
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Sorry, I meant to also ask - does CrazyTalk play a role in this? Will that help me or is that specifically for 2D character animation and cartoon type?
Cheers
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Thank you for your response. I am looking at pages like this: http://www.reallusion.com/crazytalk/Unity/Pressing_Buttons_to_Load_Scripts.aspxWhich seam to suggest that a script can be called in Unity? Granted that page is specific to CT though. If it is the case that a iScript cant be loaded into Unity - Is that something that no one wants to do, or something the company doesn't want anyone to do? Cheers
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AverageJoe
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AverageJoe
Posted 10 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
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Brennon (9/22/2015) Sorry, I meant to also ask - does CrazyTalk play a role in this? Will that help me or is that specifically for 2D character animation and cartoon type?
CheersWhile CT is for 2D images, it does simulate 3D well enough. If your "character" isn't doing full 90 degree, profile views, you could probably use CT to accomplish what you're looking for.
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Thanks all. So to clarify, yes I want a 3D model of a head. We don't require movement to the degree of side/rear profiles of the head. Some movement off centre would be great. It is confusing me though - if we don't have the ability to export a character model from iClone with the lip sync recordings, what is the purpose of the lip sync and facial expressions in the first place? Cheers
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Thanks sw00000p, I was just watching a video on that very process. Solves a lot of issues for us - not everything, but enough to get us started I think. Now just adding up the bill, to buy all of that and Unity on top of it... Thanks for your help.
Best,
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