Profile Picture

Perception Neuron / Character Creator /UE4 Compatibility

Posted By fabienb 5 Years Ago
You don't have permission to rate!

Perception Neuron / Character Creator /UE4 Compatibility

Author
Message
fabienb
fabienb
Posted 5 Years Ago
View Quick Profile
Junior Member

Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 2, Visits: 9
Looking at purchasing the iClone bundle but need to know how it will work with Character Creator and Perception Neuron. Does anyone have any idea if iClone/Character Creator auto-rigs their characters? Because in order to use any iClone character inside UE4, with any kind of animation, the character will have to be rigged first. Second the animations recorded with the Perception Neuron suit will need to be applied on the rigged character's skeleton, and then exported and imported in UE4 as well. Any information on the workflow would be greatly appreciated. Thanks.
mtakerkart
mtakerkart
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)Distinguished Member (10.9K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 2.6K, Visits: 21.9K
For now the only case is (if you have a Neuron kit)  to record in fbx format with the Neuron recorder , then import your motions in 3dxchange pro , conform it as an non-standard motion (character), then export the motions in Iclone , then apply to any CC character you want. clean or Adjust if needed . Then go back your character with motion in 3dxchange pipeline , then export to UDK 4.
When the Neuron plugin in iclone will be avalaible , you'll only record the motion directly on your CC character then export to UDK 4 via 3dxchange pipeline.

I made this little video with a fbx Neuron file they gave few month ago:




Edited
5 Years Ago by mtakerkart
Peter (RL)
Peter (RL)
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)Distinguished Member (61.9K reputation)

Group: Administrators
Last Active: 4 minutes ago
Posts: 17.5K, Visits: 26.6K
fabienb (9/8/2015)
Does anyone have any idea if iClone/Character Creator auto-rigs their characters?


Avatars created with Character Creator are already rigged and ready to animate. There is no manual rigging required whatsoever. Smile

If you wish to export them out to game engines then you will also need 3DXchange 6 Pipeline.



                                                                

Peter
Forum Administrator

www.reallusion.com


Edited
5 Years Ago by Peter (RL)
Rampa
Rampa
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)

Group: Forum Members
Last Active: 20 minutes ago
Posts: 7.4K, Visits: 41.8K
Will the Neuron plugin for iClone support more than one actor being captured simultaneously?
CaseClosed
CaseClosed
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 344, Visits: 779
Peter (RL) (9/8/2015)
fabienb (9/8/2015)
Does anyone have any idea if iClone/Character Creator auto-rigs their characters?


Avatars created with Character Creator are already rigged and ready to animate. There is no manual rigging required whatsoever. Smile

If you wish to export them out to game engines then you will also need 3DXchange 6 Pipeline.



Peter, why does 3DX Pipeline delete all the face bones (cheeks, brows, eyelids, lips, nose, etc) of CC rigs upon export?  It didn't do that to G5 rigs.  I need the face bones. 

Also, I didn't realize I need 3DX Pipeline AND CC Essentials Pipeline to export essentials pack CC avatars from CC.  This means I'm on a 9 day time limit to get the upgrade to the Essentials Pipeline before the price goes up. So I need to upgrade, BUT only if I can export with face bones.  I have no use to export without face bones. 
Edited
5 Years Ago by CaseClosed
fabienb
fabienb
Posted 5 Years Ago
View Quick Profile
Junior Member

Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)Junior Member (237 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 2, Visits: 9
Thanks for all the replies. So I'm clear, if I purchase the package below for $599, will that be all I need to go from Perception Neuron, to Character Creator, to iClone, 3DXchange, to CC Essentials to UE4? 

iClone 6 Character Creator Pipeline Suite

Rampa
Rampa
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)

Group: Forum Members
Last Active: 20 minutes ago
Posts: 7.4K, Visits: 41.8K
@CaseClosed

G6 and CC characters do not have have facial bones, beyond eyes and jaw anyway. G5 was the last generation of iClone characters to have full facial bones. They've moved on to blendshapes (morphs). The current characters are much more like DAZ characters in that respect. Sorry to put a little damper on your excitement. Crying
Edited
5 Years Ago by rampa
CaseClosed
CaseClosed
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 344, Visits: 779
When you import a CC avatar into 3DX you can clearly see face bones in the hierarchy. The second image is a closeup of the list.https://forum.reallusion.com/uploads/images/6360dcca-9334-4da6-a563-5baa.jpghttps://forum.reallusion.com/uploads/images/ef8d84af-0e09-4ffc-9812-6977.jpg
CaseClosed
CaseClosed
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)Distinguished Member (2.7K reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 344, Visits: 779
If I convert her to a non-standard you can clearly see the face bones.https://forum.reallusion.com/uploads/images/1477ca68-2b3e-4822-8cc8-2c5d.jpg
Rampa
Rampa
Posted 5 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)Distinguished Member (27.5K reputation)

Group: Forum Members
Last Active: 20 minutes ago
Posts: 7.4K, Visits: 41.8K
CaseClosed (9/9/2015)
If I convert her to a non-standard you can clearly see the face bones.https://forum.reallusion.com/uploads/images/1477ca68-2b3e-4822-8cc8-2c5d.jpg

Well that seems like a good one for me to be wrong about! Blush In that case, make sure you are exporting "Motion Plus" animation files.

I'm still on 3DX5, so didn't double check.



Reading This Topic