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Perception Neuron / Character Creator /UE4 Compatibility

Posted By fabienb 9 Years Ago
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Perception Neuron / Character Creator /UE4 Compatibility

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fabienb
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Looking at purchasing the iClone bundle but need to know how it will work with Character Creator and Perception Neuron. Does anyone have any idea if iClone/Character Creator auto-rigs their characters? Because in order to use any iClone character inside UE4, with any kind of animation, the character will have to be rigged first. Second the animations recorded with the Perception Neuron suit will need to be applied on the rigged character's skeleton, and then exported and imported in UE4 as well. Any information on the workflow would be greatly appreciated. Thanks.
mtakerkart
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For now the only case is (if you have a Neuron kit)  to record in fbx format with the Neuron recorder , then import your motions in 3dxchange pro , conform it as an non-standard motion (character), then export the motions in Iclone , then apply to any CC character you want. clean or Adjust if needed . Then go back your character with motion in 3dxchange pipeline , then export to UDK 4.
When the Neuron plugin in iclone will be avalaible , you'll only record the motion directly on your CC character then export to UDK 4 via 3dxchange pipeline.

I made this little video with a fbx Neuron file they gave few month ago:




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9 Years Ago by mtakerkart
Peter (RL)
Peter (RL)
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fabienb (9/8/2015)
Does anyone have any idea if iClone/Character Creator auto-rigs their characters?


Avatars created with Character Creator are already rigged and ready to animate. There is no manual rigging required whatsoever. Smile

If you wish to export them out to game engines then you will also need 3DXchange 6 Pipeline.



                                                                

Peter
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www.reallusion.com


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9 Years Ago by Peter (RL)
Rampa
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Will the Neuron plugin for iClone support more than one actor being captured simultaneously?
CaseClosed
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Peter (RL) (9/8/2015)
fabienb (9/8/2015)
Does anyone have any idea if iClone/Character Creator auto-rigs their characters?


Avatars created with Character Creator are already rigged and ready to animate. There is no manual rigging required whatsoever. Smile

If you wish to export them out to game engines then you will also need 3DXchange 6 Pipeline.



Peter, why does 3DX Pipeline delete all the face bones (cheeks, brows, eyelids, lips, nose, etc) of CC rigs upon export?  It didn't do that to G5 rigs.  I need the face bones. 

Also, I didn't realize I need 3DX Pipeline AND CC Essentials Pipeline to export essentials pack CC avatars from CC.  This means I'm on a 9 day time limit to get the upgrade to the Essentials Pipeline before the price goes up. So I need to upgrade, BUT only if I can export with face bones.  I have no use to export without face bones. 
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9 Years Ago by CaseClosed
fabienb
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Thanks for all the replies. So I'm clear, if I purchase the package below for $599, will that be all I need to go from Perception Neuron, to Character Creator, to iClone, 3DXchange, to CC Essentials to UE4? 

iClone 6 Character Creator Pipeline Suite

Rampa
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@CaseClosed

G6 and CC characters do not have have facial bones, beyond eyes and jaw anyway. G5 was the last generation of iClone characters to have full facial bones. They've moved on to blendshapes (morphs). The current characters are much more like DAZ characters in that respect. Sorry to put a little damper on your excitement. Crying
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9 Years Ago by rampa
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When you import a CC avatar into 3DX you can clearly see face bones in the hierarchy. The second image is a closeup of the list.https://forum.reallusion.com/uploads/images/6360dcca-9334-4da6-a563-5baa.jpghttps://forum.reallusion.com/uploads/images/ef8d84af-0e09-4ffc-9812-6977.jpg
CaseClosed
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If I convert her to a non-standard you can clearly see the face bones.https://forum.reallusion.com/uploads/images/1477ca68-2b3e-4822-8cc8-2c5d.jpg
Rampa
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CaseClosed (9/9/2015)
If I convert her to a non-standard you can clearly see the face bones.https://forum.reallusion.com/uploads/images/1477ca68-2b3e-4822-8cc8-2c5d.jpg

Well that seems like a good one for me to be wrong about! Blush In that case, make sure you are exporting "Motion Plus" animation files.

I'm still on 3DX5, so didn't double check.



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