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OFFICIAL 3DXchange 6.2 Issues Thread

Posted By Peter (RL) 9 Years Ago
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Peter (RL)
Peter (RL)
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SeanMac (9/15/2015)
I got an invitation from Reallusion to buy 3DXCHange 6.2 Pipeline for $99 instead of $499 and thought I would take a look at it. But when I downloaded the package it insisted I uninstall 3DXChange 6.2 Pro before I would be allowed to install the Pipeline version - which is only a trial. Now I am concerned i will get caught between two stools here. There's only a limited number of reinstalls, Microsoft Windows can do crazy things to your computer. It certainly has in the very recent past to mine. So do I simply take a chance and uninstall?

Nah. I will ask Tech Support first.

I'll follow up when I get an answer.

SeanMac

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If you uninstall while connected to the internet this will not affect the number of deactivations allowed. It is only if you encounter a hardware failure and can't uninstall for some reason that your deactivation count will change. If you always uninstall while connected to the internet you can do this an infinite number of times without affecting the count.



                                                                

Peter
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Peter (RL)
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sat12341234 (9/9/2015)
I did a quick animation with the standard project. (G6, Heidi, Dance Grace). set it to use Satin for the dress. Baked it. Exported to 3Dxchange. But looks like 3Dxchange does not show the same animation. It seems to show the dress as rigid shape instead of nice fluid animation in iClone. Maybe I missed some steps? I even tried using collect clips from timeline window and sending it to 3Xchange. same result.

I am using windows 10 on iMac with AMD Radeon card. Not sure if I need to use Nvidia based PC for 3Dxchange to work correctly.

Thanks


The soft cloth physics engine is built into iClone but not 3DXchange 6. Unfortunately you can't export baked soft cloth animations.


                                                                

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SeanMac
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Hi Peter

Thanks for that.

This is the same reply I got by email from Tech Support.

SeanMac
duchess110
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I am not sure if this is totally a 3dx6 issue as it does involve a reworked with a new cloth of a Character Creator Figure.
Ok so I purchased the export licence for the complete CCreator Essentials.
I made the Character Shape I wanted saved as i.Avatar.
Opened it up in 3dx6 and yes it came in as a G6 Standard Character with the new viseme shapes.
Sent the Character to iClone. All worked well.
Now again in 3dx6 I opted to export as fbx so as I could create a new top.
Worked on it in max then exported again as an fbx.

Once I opened the max export in  3dx6  I get this pop up saying that it is recognised as a G6 so I opted for yes.(see screen grab)
https://forum.reallusion.com/uploads/images/c7adc1c3-a95f-4375-a435-db42.jpg

So far so good I thought.
Then I noticed that the eyes were way off up by the eyebrows and the jaw also did not look right. (see screen grab)
https://forum.reallusion.com/uploads/images/1b784e57-b55d-422c-ad90-6b33.jpg

So something was off on the Auto Convert that I had selected yes for and found that the Facial Bone needs tweaking. Once adjusted the
eyes returned to normal.
Now is this because the Character is not the standard height or the Auto Convert is wrong or is it me??? (Screen grab after tweaking)
https://forum.reallusion.com/uploads/images/3e88e89c-faf9-4794-9b9c-ec09.jpg

Finally the expressions editor. It shows the old viseme options but seems to use the face settings for the new viseme shapes. Again because I opted the auto convert.
https://forum.reallusion.com/uploads/images/50774238-f57a-44ef-be59-57c7.jpg

Another test I did was not auto convert but manual selection the body fine but the face rubbish, this is because all the weight maps when exported are for head and jaw and the rest seem to
be down to the blend shapes so no options to tweak lips etc.
 So any help would be appreciated. Is this a hiccup with the auto convert or a user error (ME) or more work in max skinning the face bones.
 Will there be a better more Developer friendly pipeline when the Character Creator Pipeline Version is released between RL programmes.

Duchess Designs Store 


Rampa
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I have an idea for the expression mapping.

Before you export your character from 3DX initially, open the expression editor and save the mapping file. Reload it on your re-imported character.
duchess110
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Hi rampa
I have also tried that. When in 3dx6 pipeline and the CC is a G6 standard saved the profile which saves face and body mapping.
Then brought into 3dx my exported version of the std character which will then only import as non std because of the cloth I have added. Tried applying the saved profile from the std.
Yes it accepts the mapping but seems to throw thing out of line and will still only give the old visemes. I even tried exporting some of the face morphs from the original and putting them
on the imported character as the body and face had not changed, but again no luck. I will have to go back into max and see if I have missed something.


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Rampa
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I was thinking maybe I had missed something. I tried that with the baby prop I gave out the other day, but ended up having to manually do the visemes. The other morphs were already good. Bummer, it wasn't just me!
Edited
9 Years Ago by rampa
Bellatrix
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At least for Pipeline users who need workflow efficiency

Please
  • make the two left right panels size adjustable, because it's 2015
  • allow resizing of animation/perform panes and input boxes (handles too tiny to grab/ animation names can be long and hard to select all/rename/highlight)
  • Merge Identical - main 3DX promo star item - still not working for every other CG tool except the content creation behemoth SKP?
Please fix other 3DX pipeline inconsistencies
  • consistent dark grey-green icon eyes-saver theme like everything else iClone?
  • consistent Material, Texture, Substance with everything else iClone - after all 3DX is a PAID ASSET IMPORTER?
  • time to free up hotkey customization, 3DX Pro and Pipeline are made for PIPELINE & PROS and not noobs?

Thank you for considering these steps to improve workflow for your content creators.


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Edited
9 Years Ago by Bellatrix
bluemidget666
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So I am using a CC character but when I export the eye mesh to alter 3dX will not reload the mesh back in, I even tried just exporting then re loading the untouched eyes and 3dx says can not load them.
Any help would be cool Smile




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