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JIX
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Group: Forum Members
Last Active: Last Year
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grabiller (8/20/2015)
JJJAM (8/19/2015)
Peter (RL) (8/18/2015) Thanks for the suggestion. I doubt a full fledged house builder would be viable within iClone but certainly perhaps a basic room builder tool with windows and doors would fit in nicely. For now using dedicated 3rd party tools that export to OBJ or 3DS will be the best option as these give you more advanced options.I see this thread as a brainstorming place, where I just note every idea which pops into my mind, without validating it. In my experience, you never know what happens ... Of course you guys can´t offer full fledged tools within iClone for all kind of purposes. A basic room builder would be just great! I believe this is typically an area where we need scripting/SDK in iClone. Room builders, then Building builder, then City builder, etc.., to me, is the responsibility of content creators, not Reallusion, because as soon as you introduce a room builder or something, you tend to impose a room "style" (what kind of room builder do you want ? Sci-Fi ? Medieval ? Gothic ? Idian ? Japanese ? etc..) and obviously this can't be embedded into one program, this must be externalized as "data", so as "content". But access to scripting/sdk is the responsibility of the program developer, Reallusion. And we are waiting for that since a long time ago. All this kind of tools and much more will be possible once scripting/sdk will be accessible. So better push for scripting/sdk rather than isolated "features" that Reallusion alone will never have the resources nor the time to implement. There is a all world of developers out there waiting for scripting/sdk so they could add zillions of tools to the iClone arsenal. True, it´s content and scripting is the best way to cover a huge range in short time. Anyway, with a basic build-in-room-builder, tesselation and Substance materials you can achieve quite a lot, I guess, but there will be still room for all kind of scripts, of course.
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GOETZIWOOD STUDIOS
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GOETZIWOOD STUDIOS
Posted 10 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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JJJAM (8/19/2015)
Peter (RL) (8/18/2015) Thanks for the suggestion. I doubt a full fledged house builder would be viable within iClone but certainly perhaps a basic room builder tool with windows and doors would fit in nicely. For now using dedicated 3rd party tools that export to OBJ or 3DS will be the best option as these give you more advanced options.I see this thread as a brainstorming place, where I just note every idea which pops into my mind, without validating it. In my experience, you never know what happens ... Of course you guys can´t offer full fledged tools within iClone for all kind of purposes. A basic room builder would be just great! I believe this is typically an area where we need scripting/SDK in iClone. Room builders, then Building builder, then City builder, etc.., to me, is the responsibility of content creators, not Reallusion, because as soon as you introduce a room builder or something, you tend to impose a room "style" (what kind of room builder do you want ? Sci-Fi ? Medieval ? Gothic ? Idian ? Japanese ? etc..) and obviously this can't be embedded into one program, this must be externalized as "data", so as "content". But access to scripting/sdk is the responsibility of the program developer, Reallusion. And we are waiting for that since a long time ago. All this kind of tools and much more will be possible once scripting/sdk will be accessible. So better push for scripting/sdk rather than isolated "features" that Reallusion alone will never have the resources nor the time to implement. There is a all world of developers out there waiting for scripting/sdk so they could add zillions of tools to the iClone arsenal.
-- guy rabiller | GOETZIWOOD STUDIOS "N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
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JIX
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Group: Forum Members
Last Active: Last Year
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Peter (RL) (8/18/2015) Thanks for the suggestion. I doubt a full fledged house builder would be viable within iClone but certainly perhaps a basic room builder tool with windows and doors would fit in nicely. For now using dedicated 3rd party tools that export to OBJ or 3DS will be the best option as these give you more advanced options.I see this thread as a brainstorming place, where I just note every idea which pops into my mind, without validating it. In my experience, you never know what happens ... Of course you guys can´t offer full fledged tools within iClone for all kind of purposes. A basic room builder would be just great!
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Peter (RL)
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Peter (RL)
Posted 10 Years Ago
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Group: Administrators
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Thanks for the suggestion. I doubt a full fledged house builder would be viable within iClone but certainly perhaps a basic room builder tool with windows and doors would fit in nicely. For now using dedicated 3rd party tools that export to OBJ or 3DS will be the best option as these give you more advanced options.
Peter Forum Administrator www.reallusion.com
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will2power71
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will2power71
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
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The thing that interests me the most about something like this is the look. The Sims 4 housebuilder maintains all the textures consistent to the toon world that it's in. That's what makes it so attractive. I have wanted to have a toon neighborhood, houses and props that all look like they're from the same universe and that's not easy to maintain. Something like this would make it a whole lot easier. I have Sweet home 3d and while it's similar, it isn't as easy to use and it doesn't handle multiple levels well and there are very little elements to the exterior. Something like it would be a really big deal, though!
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JIX
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Group: Forum Members
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All the parts import in 3DX as separate objects, so it's pretty easy to select all the door parts and make them a sub-prop. That´s a big plus and a big time saver for sure.
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Rampa
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Rampa
Posted 10 Years Ago
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I do wish the Sweethome3D developer would embrace roofs. It is a pretty good iClone companion for house and building scenes. Having a library of common architectural elements (doors, windows) that are already to scale and easily assembled, makes it quite compelling. All the parts import in 3DX as separate objects, so it's pretty easy to select all the door parts and make them a sub-prop. Many of the available home-layout software packages have no 3D export, but SH3D does, and it's free! :) That being said, sketchup with a bunch of "components" can do pretty much the same thing. Many components can cut their own holes in walls as needed. http://www.dummies.com/how-to/content/how-to-insert-doors-and-windows-in-google-sketchup.html
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JIX
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Group: Forum Members
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lkelemen (8/8/2015) yes the workflow is similar Thx! Going to check out that one next ...
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lkelemen
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lkelemen
Posted 10 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
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yes the workflow is similar
Lajos
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JIX
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Group: Forum Members
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I downloaded it, but didn´t try it yet. Does it feature the same workflow?!
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