Hi Armstrong,
Although you've quoted me and expressed an opposing point of view, I don't disagree with your thinking.
This thread actually has a pre-history: the main questions being asked by the OP, who is considering buying Iclone, were first raised over in the DAZ forums and have now appeared here where, I suppose, more informed opinions were being sought.
I think it's fair to say that the majority of DAZ users concentrate on producing still images. Indeed there are never-ending discussions on the forums on how to achieve greater realism through the use of new generations of figures, better render engines, advanced lighting, texturing techniques and so on.
I think it's also fair to say that many of the DAZ users who are currently taking an interest in Iclone, are attracted to returning their animated characters back to DAZ software for rendering because the results are perceived to be better.
My remarks to the OP were made in that context. Some DAZ users (I don't refer to the OP here) could be disappointed in the differences between Iclone and their favourite DAZ software. However, animating DAZ scenes in the full glory they're capable of would take forever and a day for the average home PC user. That's what I meant when I said that 'something's got to give'.
(I think it was also Planetstardragon who said elsewhere that there's: low-cost, speedy completion and highly-polished final quality. We can only get two out of those three. Fighting a hard battle against that is to be admired but may not be for those just doing this for fun).
Again I'm not opposed to what you say about the viewer taking in all the secondary elements of a scene. Spartan sets are generally less satisfying than they could be. What was behind my comment was the common advice to animators that only what the camera sees really needs to be there - a facade will do rather than a building complete with interior, for example.
My view is that sometimes elements, such as textures, can be more relaxed in a moving scene than they might need to be for a still render. Especially if depth-of-field settings softens them further.
Regards