https://www.youtube.com/watch?v=LNwviifhxEYThis handy tutorial explains how to convert STANDARD (out-of-the-box, unmorphed, uncomstomized) DAZ G2 characters to iClone-friendly avatars. But when exporting a morphed character I encountered this problem in 3DX 5:

DAZ / ICLONE has not remapped the bones to my customized / morphed - shorter than DAZ standard - character mesh. Solution: Just move the bones into place... no, all I can do in 3DX is rotate the bones. Any DAZ experts out there who can tell me how to correct this?
Thanks :)