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DAZ G2 to IClone 6: Rigging Issue

Posted By JC Weatherby 11 Years Ago
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JC Weatherby
JC Weatherby
Posted 11 Years Ago
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https://www.youtube.com/watch?v=LNwviifhxEY

This handy tutorial explains how to convert STANDARD (out-of-the-box, unmorphed, uncomstomized)  DAZ G2 characters to iClone-friendly avatars.   But when exporting a morphed character I encountered this problem in 3DX 5:

https://forum.reallusion.com/uploads/images/bed357d8-b041-44ce-a791-c025.jpg

DAZ / ICLONE  has not remapped the bones to my customized / morphed - shorter than DAZ standard - character mesh.  Solution: Just move the bones into place... no, all I can do in 3DX is rotate the bones.  Any DAZ experts out there who can tell me how to correct this?

Thanks :)  




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