Exporting and replacing mesh for the hair has one problem.. It loses one Poly, so 3dXChange thinks it isn't the same hair, as poly face count has to match exactly.
It's thinking there is a morph, which technically it is, but it reorganizes the structure in a mirror, and 3dXchange like most programs gets confused when trying a replacement of the mesh.
The G5 models also use connection points for the iHair. That could be why it chokes on replacement. I tried to export and replace without changing the look and it replaces fine,
but not after the hair is mirrored. I figured why not just make hair an accessory, as technically that is what it is anyway.
The prop/accessory replacement is more cooperating, so I prefer that as a method when doing this. Less fight, more productive.
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