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Group: Forum Members
Last Active: 6 Years Ago
Posts: 8,
Visits: 107
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I am attempting to convert my Max rigged birds into iClone rigged birds.
The birds use a non-standard bone rig (that is, rigs I have created not BiPed) and of course it has no hands but has feet with 4 toes each... and they rely heavily on using morphs for phonemes and wing folding etc
I find that I can export from max (via the iClone plugin) or I can export via FBX and bring into 3DXchange - But once turned into an avitar, the bones work to deform the mesh (no IK though), but I have no morphs, because I cannot “Characterize” my model.
All the bones and morphs are apparent in 3DXchange, I just need to get them into the final Avatar.
Are you familiar with a method (or can you direct me to web tutorials) that can clarify this process form me.
I appreciate any guidance you can provide.
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