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IC6 Rendering Quality options

Posted By RobertoColombo 11 Years Ago
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RobertoColombo
RobertoColombo
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Hi Job,

actually I will also split the final rendering in elements of 2-3000 frames and then recompose in Vegas.
But I need a full rendering at high quality to see the whole project and also to check if the sync with the audio is correct (the video from iClone shall be be perfectly re-synced with another audio).
In reality, I could just render as "Preview" quality and it fit the purpose.
But then I became greedy and tried to the High Quality setting, in order to see how does it look like... and then i found the crashes...
Not a big issue though... but I wondered where is "the limit" for the rendering ;)

Roberto


My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
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animagic
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I render image sequences, which probably don't have the kind of overhead as a single AVI would have. I also always split my project up so I never render much more than 3000 frames at the time.

Your 18,000 frames will give you a 37.3 GB file, and I assume that it is written to disk in stages. I've never worked with such large files. There may be temp files, so you would need enough space for that. But what is puzzling is that without the quality settings things are fine, so it doesn't seem to be file handling.

You could monitor RAM usage with Task Manager and see if it goes up, which would indicate a memory leak of some sort.

Another thing you can do is monitoring GPU temperature and video RAM usage with GPU-Z.

I'm not aware of any issue being reported or confirmed in this area. There are issues with rendering sequence to Indigo, but that is another matter. In fact, the only overload I have encountered thus far is with rendering an Indigo sequence.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

RobertoColombo
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Thanks to both of you for the replies.

Elektron2Kim:

1. I did not know RL is aware of this problem
2. I clearly state that "I am not sure this is a bug"... so, why making so much noise ? :)
If my post offended you, sorry I can't do so much. I think it had nothing offensive within it.

@Dennis:

I will try...
But actually this is not a blocking point, because at the end I will render the various pieces, one for each cameras.
But I was curious to understand what is going on "under the hood" :)


My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12

justaviking
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RobertoColombo (2/1/2015)
I went for AVI uncompressed 1980x1080.
If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash.
But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering.
If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked.
This means that the probability of a crash seems to proportional to the length of the video being rendered.

My first thought is, "Cooling."

Super Sampling, High Quality Shadow both increase the rendering effort.  That, running for longer times, may be causing an overheating issue.

Try monitoring some temps.  Your motherboard should have some utilities.  It could be the CPU, GPU, RAM, or even a motherboard (chipset) that's getting hot.

Another option is to open up your case and literally point a fan into it and see if you can run at full intensity for longer times.



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elektron2kim
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RobertoColombo (2/1/2015)
I am not sure if the next one is a bug or what, but surely I would like to dig a bit into the details.
Here is a copy of the ticket I sent to RL, on behalf of general understanding/information.
Here we go...

I have a pretty much complex project and I wish to create a preview, rendering "in toto". i.e. about 18000 frames.

I went for AVI uncompressed 1980x1080.
If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash.
But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering.
If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked.
This means that the probability of a crash seems to proportional to the length of the video being rendered.

So, my question is: what kind of resources do these options need ?
More RAM ? I have 16GB... not enough ?
More CPU power ? I have a i7-4970 8-core processor @3.6GHz
More power on a video card ? I have the Nvidia GTX980 with 4GB RAM...

The online manual says pretty much nothing about these controls. That is all of what we have: "You may enable the Super Sampling and/or High Quality Shadow boxes to enhance the quality of the exported media."

If anyone has some more information, I would appreciate if it could be shared.

Cheers

Roberto


I stopped being hard on myself and file these things as bugs as fast as I can.

They HAVE told us in the latest bug fix report about this problem.

If you look for patches in your account there are some options to read the list of fixes in the neighbourhood of downloading it. Should give you a clue there that they know.


http://www.youtube.com/user/elektron2kim?
RobertoColombo
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I am not sure if the next one is a bug or what, but surely I would like to dig a bit into the details.
Here is a copy of the ticket I sent to RL, on behalf of general understanding/information.
Here we go...

I have a pretty much complex project and I wish to create a preview, rendering "in toto". i.e. about 18000 frames.

I went for AVI uncompressed 1980x1080.
If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash.
But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering.
If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked.
This means that the probability of a crash seems to proportional to the length of the video being rendered.

So, my question is: what kind of resources do these options need ?
More RAM ? I have 16GB... not enough ?
More CPU power ? I have a i7-4970 8-core processor @3.6GHz
More power on a video card ? I have the Nvidia GTX980 with 4GB RAM...

The online manual says pretty much nothing about these controls. That is all of what we have: "You may enable the Super Sampling and/or High Quality Shadow boxes to enhance the quality of the exported media."

If anyone has some more information, I would appreciate if it could be shared.

Cheers

Roberto


My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390  RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB  /  
SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12


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