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By RobertoColombo - 11 Years Ago
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I am not sure if the next one is a bug or what, but surely I would like to dig a bit into the details. Here is a copy of the ticket I sent to RL, on behalf of general understanding/information. Here we go...
I have a pretty much complex project and I wish to create a preview, rendering "in toto". i.e. about 18000 frames.
I went for AVI uncompressed 1980x1080. If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash. But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering. If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked. This means that the probability of a crash seems to proportional to the length of the video being rendered.
So, my question is: what kind of resources do these options need ? More RAM ? I have 16GB... not enough ? More CPU power ? I have a i7-4970 8-core processor @3.6GHz More power on a video card ? I have the Nvidia GTX980 with 4GB RAM...
The online manual says pretty much nothing about these controls. That is all of what we have: "You may enable the Super Sampling and/or High Quality Shadow boxes to enhance the quality of the exported media."
If anyone has some more information, I would appreciate if it could be shared.
Cheers
Roberto
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By elektron2kim - 11 Years Ago
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RobertoColombo (2/1/2015) I am not sure if the next one is a bug or what, but surely I would like to dig a bit into the details. Here is a copy of the ticket I sent to RL, on behalf of general understanding/information. Here we go...
I have a pretty much complex project and I wish to create a preview, rendering "in toto". i.e. about 18000 frames.
I went for AVI uncompressed 1980x1080. If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash. But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering. If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked. This means that the probability of a crash seems to proportional to the length of the video being rendered.
So, my question is: what kind of resources do these options need ? More RAM ? I have 16GB... not enough ? More CPU power ? I have a i7-4970 8-core processor @3.6GHz More power on a video card ? I have the Nvidia GTX980 with 4GB RAM...
The online manual says pretty much nothing about these controls. That is all of what we have: "You may enable the Super Sampling and/or High Quality Shadow boxes to enhance the quality of the exported media."
If anyone has some more information, I would appreciate if it could be shared.
Cheers
Roberto
I stopped being hard on myself and file these things as bugs as fast as I can.
They HAVE told us in the latest bug fix report about this problem.
If you look for patches in your account there are some options to read the list of fixes in the neighbourhood of downloading it. Should give you a clue there that they know.
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By justaviking - 11 Years Ago
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RobertoColombo (2/1/2015) I went for AVI uncompressed 1980x1080. If I choose the Render Quality = Final Render and leave the Super Sampling and High Quality Shadow unchecked, the render completes with no crash. But as soon as I enable one of these settings, after a certain time, IC crashes during the rendering. If I render a shorter section (e.g. 3000 frames), the rendering does not crashes even with these options checked. This means that the probability of a crash seems to proportional to the length of the video being rendered.My first thought is, "Cooling." Super Sampling, High Quality Shadow both increase the rendering effort. That, running for longer times, may be causing an overheating issue. Try monitoring some temps. Your motherboard should have some utilities. It could be the CPU, GPU, RAM, or even a motherboard (chipset) that's getting hot. Another option is to open up your case and literally point a fan into it and see if you can run at full intensity for longer times.
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By RobertoColombo - 11 Years Ago
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Thanks to both of you for the replies.
Elektron2Kim:
1. I did not know RL is aware of this problem 2. I clearly state that "I am not sure this is a bug"... so, why making so much noise ? :) If my post offended you, sorry I can't do so much. I think it had nothing offensive within it.
@Dennis:
I will try... But actually this is not a blocking point, because at the end I will render the various pieces, one for each cameras. But I was curious to understand what is going on "under the hood" :)
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By animagic - 11 Years Ago
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I render image sequences, which probably don't have the kind of overhead as a single AVI would have. I also always split my project up so I never render much more than 3000 frames at the time. Your 18,000 frames will give you a 37.3 GB file, and I assume that it is written to disk in stages. I've never worked with such large files. There may be temp files, so you would need enough space for that. But what is puzzling is that without the quality settings things are fine, so it doesn't seem to be file handling. You could monitor RAM usage with Task Manager and see if it goes up, which would indicate a memory leak of some sort. Another thing you can do is monitoring GPU temperature and video RAM usage with GPU-Z. I'm not aware of any issue being reported or confirmed in this area. There are issues with rendering sequence to Indigo, but that is another matter. In fact, the only overload I have encountered thus far is with rendering an Indigo sequence.
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By RobertoColombo - 11 Years Ago
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Hi Job,
actually I will also split the final rendering in elements of 2-3000 frames and then recompose in Vegas. But I need a full rendering at high quality to see the whole project and also to check if the sync with the audio is correct (the video from iClone shall be be perfectly re-synced with another audio). In reality, I could just render as "Preview" quality and it fit the purpose. But then I became greedy and tried to the High Quality setting, in order to see how does it look like... and then i found the crashes... Not a big issue though... but I wondered where is "the limit" for the rendering ;)
Roberto
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By GOETZIWOOD STUDIOS - 11 Years Ago
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My advices on these issues:
- always render image sequences (you shouldn't have any audio sync issue if you set the same FPS at render time and when you create a avi, mov, etc.. from those images). I understand peoples want to see an immediate result by rendering directly to a video file, but if you render long sequences like you, then it is always a risk of having to redo it many times until it "doesn't crash" - and it is not always iClone specific, there may be codecs issues as well, as codecs can crash too).
- even with all the iClone "high" quality switches turned on, you wont get proper anti-aliasing of your images nor your shadows. That's just a fact. To have a decent quality, try to render at 8192xXXX, then resize those images after rendering to your original size (photoshop batch, etc..) then make your movie of it. You may be surprised how much more quality you can get from doing this. The default 3x3 super sampling is not enough (yet it is "super sampling", not "multi sampling", which is lower quality than multi sampling at the same rate because the samples are always "centered" in the pixel). Yet, 3x3, that is 9 samples, is not enough, 16 is considered a bare minimum - in general - so by rendering at 8192xXXX you get 5x5 that is 25 samples per pixel, which is much better.You should at least consider rendering at 4096 to have at least 4x4/16 samples per pixel. That is, if your final rendering is at ~2K (Full HD, ..). It will be slower to render of course, but try it at least once, just in order to see the gain in quality you cant get. Then you decide.
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By animagic - 11 Years Ago
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Interesting. So that's new then in iClone 6 that you can actually render at 8192x4608. I'd seen the UHD setting, but hadn't tried to go above that. We learn every day! :cool: I used to output at 1280x720 (as target), but I'm now upping it to 1920x1080. Is there anything post-processing-wise that could be done to the image sequences for further improvement?
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By GOETZIWOOD STUDIOS - 11 Years Ago
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animagic (2/4/2015) ../..Is there anything post-processing-wise that could be done to the image sequences for further improvement?
1) Motion Blur A way to improve a lot the final images is to recreate motion-blur from the rendered images, especially if your final fps is 24/25. This can be done in HitFilm for instance, which uses optical flow to track the motion of pixels. It does not work perfectly in every cases, but it is better to have it than not.
2) Color Grading This is the 'Graal' of cinematography. Artists often try to have their final images directly at render time, while what's most important is to have proper lighting and color "informations". (similar to shooting films, perhaps you have seen how does look like a 'cine gamma' image - or whatever the actual used LUT - from a movie camera, those images look like washed out but contain everything needed for color grading, and the final "look" is done at color grading time).
Regarding the aliasing issues though, not much, there are some post-process antialiasing plugins and filters but they tend to blur the image unfortunately. Having proper antialiasing at render time is really the basis for proper cinematography (even before having proper linear workflow ;) ahem..)
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By mtakerkart - 11 Years Ago
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Effectively, post-process is used a lot for CGI animation but I think it is the old way. Today , I think the futur will be all done in realtime with a first pass... Regarding what can UDK do with this all realtime engine:
I dream that one day iClone can do this :w00t:
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By GOETZIWOOD STUDIOS - 11 Years Ago
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The future will probably be kind of engines such as Brigade 3:
Brigade 3.0 preview - Real-time path tracing Brigade 3 Real-time path traced Street View
If only Reallusion would license Brigade and replace their internal renderer engine with it :w00t:
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By Lost Filmmaker - 11 Years Ago
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mtakerkart (2/4/2015)
I dream that one day iClone can do this :w00t: Sigh, me too :)
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By rgreenidge - 11 Years Ago
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Before I upgraded to iC6.1 a new MB and Win pro to go from 16 GB memory to 32 GB, R9-270X 2GB video card, to a R9-290X 8 GB card. I tried rendering a large mpg4 project and it crashed somewhere after a few minutes? I have 3 large 120mm fans pushing in air and 3 - 120mm pulling the air out. I also have a large heatsink with 2-120 mm fans (PWM) on the CPU in push pull configuration, and a auto-fan controller for 5 of the fans. I'm not overclocked so there is not heat problem in my setup. After a hard boot and no other programs running I was able to render the whole test video. I'm not 100% sure of my observations, but with iC 6.0 whenever I had a crash the project would always recover, with tC 6.1 I always get a failed recovery. It's really frustrating because sometimes I have to boot after a crash, because things are not moving smooth. I don't know if you tried this. But after you finish a project before you render, hard boot your computer, load your project, but don't run it and just render it to your output selection. It worked for me. I know IC 6.1 is still buggy, because I had one avatar made in iC5, and even when I put it into a project with nothing else. iClone 6.1 would crash. I sent it to Reallusion, and I was told to load the avatar in iC5, remove the accessories, and the accessory hair, and load them into iC 6.1 separately. Then in iC6.1, load the bare avatar then add the accessories and save the this new avatar in iC6.1; that seemed to work. So now since I'm having so much problems with my other avatars to just get them to do simple motions with twice the memory that I had in iC5, I'm going to strip them in iC5, and then add clothes and accessories and see what happens? Right now I'm crashing all the time. I remember in rendering in earlier versions of iClone, that I once had a avatar that once it came into the scene it caused the render engine to crash, I watched what frame it was happening at to find the culprit. If you're rendering is crashing at the same exact place (frame), it is not a usually heat problem but I something at the time or in that scene causing the problem.
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By hattori kun - 11 Years Ago
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This is why render to video is a bad idea. When the renderer crashes you have nothing. Render to images has always been the norm. Problem is Iclone has wrong render output using images and only half is rendered compared to the Iclone timeline.
https://forum.reallusion.com/FindPost220535.aspx Here's the issue. Iclone renders only half of whatever is set on the project setting length.

Screengrabs explanation 1. Set length to 300 frames. 2. Character with frame 0 to 30 keys with a hold key at 30 so he won't move. At frame 31 he starts to reach up to frame 45 where he stops reaching. 3. Render it to frames images to harddisk. Fps doesn't matter here either when dealing with images. It shouldn't. It should just render whatever is on the timeline 1 is to 1 match. 4. Check the images. Instead of the hold keys from 0-30, the hold key is from 0-15. Instead of moving from 31-45, he moves from 16-23(no 22.5 ofcourse) Iclone is basically rendering in nth frame=2.
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By hattori kun - 11 Years Ago
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Another users comment https://forum.reallusion.com/Topic223248-36-1.aspx "-Because the render is based on 30 fps and the project in 60fps , a one frame muzzle flash for exemple , is not rendered if it lights on on impaired frame."
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By animagic - 11 Years Ago
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Many times already it has been explained that the internal frame rate of iClone is 60 fps. iClone should probably make that invisible for some users to end this discussion.... I have used iClone since 1.52, and it has never bothered me. I've given up explaining the reason for the 60 fps; look for my posts elsewhere. I think in time, not in frames. That way it doesn't matter whether I render at 24 fps, 25 fps, or 30 fps; it always comes out right. Back to rendering quality; I find that more interesting.
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By prabhatM - 11 Years Ago
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@animagic
What's the MAX TIME one can set for a scene?
( I guess one could go upto 50000 frames. )
Also check the FIDELITY of your animation :
1) set a TIME to 4 sec at 12 fps ( it will show 241 frames) 2) Put a Pyramid and rotate. 3) at the time 1.5 sec put a block with VISIBILITY ON. 4) switch off the visibilty of the block in the very next frame. That means the block will be visible for ONE FRAME. 5) Now render to IMAGE SEQUENCE. It will render 48 frames. Look for the BLOCK in those 48 frames ! You are lucky if you get the 2nd object that appeared for a single frame.
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By animagic - 11 Years Ago
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grabiller (2/4/2015) If only Reallusion would license Brigade and replace their internal renderer engine with it :w00t:So it looks like Brigade is kind of a cloud-based solution related to Octane? I tried to make sense of their web page (had trouble loading it because of its fanciness), but it wasn't clear to me what they are actually offering. Octane would be interesting, though.
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By animagic - 11 Years Ago
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prabhatM (2/5/2015) @animagic
What's the MAX TIME one can set for a scene?
( I guess one could go upto 50000 frames. )It's the same as iClone 5: 54,000 frames at 60 fps, so that's 15 minutes. Of course, right now the setting in iClone 6 is limited to 1800 frames, unless you load an empty iClone 5 project first as a workaround. I would like to give credit for this clever idea, but I forgot whom it was from...:blush:
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By justaviking - 11 Years Ago
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animagic (2/5/2015)
prabhatM (2/5/2015) @animagic
What's the MAX TIME one can set for a scene?It's the same as iClone 5: 54,000 frames at 60 fps, so that's 15 minutes. And that is a ridiculously long single scene, even for me!!!
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By prabhatM - 11 Years Ago
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justaviking (2/5/2015)
animagic (2/5/2015)
prabhatM (2/5/2015) @animagic
What's the MAX TIME one can set for a scene?It's the same as iClone 5: 54,000 frames at 60 fps, so that's 15 minutes. And that is a ridiculously long single scene, even for me!!!
Yes, pretty long scene, unless you use CAMERA SWITCH creatively for a SINGLE RENDERING. ( who wants to wake up in the middle of night to set the next scene for rendering using the same assets and actors !)
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By GOETZIWOOD STUDIOS - 11 Years Ago
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animagic (2/5/2015)
grabiller (2/4/2015) If only Reallusion would license Brigade and replace their internal renderer engine with it :w00t:So it looks like Brigade is kind of a cloud-based solution related to Octane? I tried to make sense of their web page (had trouble loading it because of its fanciness), but it wasn't clear to me what they are actually offering. Octane would be interesting, though.
Afaik - and unless I've missed something - Brigade is really a standalone product separate from Octane and is designed as a realtime path tracing - for now it is still 'interactive' - engine for games. It uses a few shortcuts so it's not as "unbiased" as Octane and it is far faster than Octane - from what I've seen - or any other path tracer designed for 3d production.
Having Octane, we would have the same issues than with IndigoRT. But having Brigade as the internal rendering engine instead of the DirectX11 one - or as an replacement option - would be a all new 'game'.
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By RobertoColombo - 11 Years Ago
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It was me, Job, but it does not matter :) We have plenty of valid contributions from so many ppl here.
Anyway, the problem I have with image rendering (which is surely better in quality) is that the nr. of frame is fixed to 30 x sec. Now, when I import into Sony VMS 13, I am asked to choose the length of 1 frame, and this ends to be 0.3 periodic... so, I can experience some slight shift if I need to sync with the original music track (the video is thought to wrap around some pre-recorded music). In reality this won't be something dramatic because it is now clear, from the various experiments I have done, that anyway I need to manually re-sync every piece of video rendered form the different cameras.
Cheers
Roberto
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By animagic - 11 Years Ago
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RobertoColombo (2/5/2015) Anyway, the problem I have with image rendering (which is surely better in quality) is that the nr. of frame is fixed to 30 x sec.That was an oversight that has been fixed in 6.01. You can know set the render frame rate from 1 to 30 fps. I would like for RL to reinstate the iClone 5 settings where the frame rate can be adjusted from 1 to 60 fps for image sequences.
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By rgreenidge - 11 Years Ago
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Animagic, it is true I haven't seen a change in quality if I rendered in different frame rates; but when I render a scene where I use that Jet engine prop @ 30 or 60 fps, my fan blades appear that they are not moving as I published on another thread where a guy had problems with his tank treads moving. At 24 fps, when looking at the rendered video, the blades appear to be moving normal. So for me to make the fan blades to appear to moving in the video I would have to use 24 fps. I have no clue why they appear to move before I render and appear to stop as the fan speed increases to max rpm when I render at the default frame rate. It's moving but it's going to the same spot at each frame @ 60, so it gives the appearance that it is not moving, it jiggles a little though.
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By animagic - 11 Years Ago
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rgreenidge (2/5/2015) Animagic, it is true I haven't seen a change in quality if I rendered in different frame rates; but when I render a scene where I use that Jet engine prop @ 30 or 60 fps, my fan blades appear that they are not moving as I published on another thread where a guy had problems with his tank treads moving. At 24 fps, when looking at the rendered video, the blades appear to be moving normal. So for me to make the fan blades to appear to moving in the video I would have to use 24 fps. I have no clue why they appear to move before I render and appear to stop as the fan speed increases to max rpm when I render at the default frame rate. It's moving but it's going to the same spot at each frame @ 60, so it gives the appearance that it is not moving, it jiggles a little though.You may remember the old Westerns where the wagons are accelerating and wheels seem to first stand still and then turn backwards. If the wheel or a propeller turns form one frame to the next so that the next spoke or blade is in the same position it seems to stand still. To remedy that you would need to change the rotation speed so that the next spoke or blade is a bit ahead for the next frame. We slice what is continuous rotation into pieces and those pieces may just overlap in a way that makes it looks incorrect. Real film has the benefit of motion blur and that could be really helpful here.
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By Draian63 - 11 Years Ago
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grabiller (2/4/2015) My advices on these issues:
- always render image sequences (you shouldn't have any audio sync issue if you set the same FPS at render time and when you create a avi, mov, etc.. from those images). I understand peoples want to see an immediate result by rendering directly to a video file, but if you render long sequences like you, then it is always a risk of having to redo it many times until it "doesn't crash" - and it is not always iClone specific, there may be codecs issues as well, as codecs can crash too).
- even with all the iClone "high" quality switches turned on, you wont get proper anti-aliasing of your images nor your shadows. That's just a fact. To have a decent quality, try to render at 8192xXXX, then resize those images after rendering to your original size (photoshop batch, etc..) then make your movie of it. You may be surprised how much more quality you can get from doing this. The default 3x3 super sampling is not enough (yet it is "super sampling", not "multi sampling", which is lower quality than multi sampling at the same rate because the samples are always "centered" in the pixel). Yet, 3x3, that is 9 samples, is not enough, 16 is considered a bare minimum - in general - so by rendering at 8192xXXX you get 5x5 that is 25 samples per pixel, which is much better.You should at least consider rendering at 4096 to have at least 4x4/16 samples per pixel. That is, if your final rendering is at ~2K (Full HD, ..). It will be slower to render of course, but try it at least once, just in order to see the gain in quality you cant get. Then you decide.
Thx a lot for your great advice... and I like Hitfilm for it's ability to do what AE does for much less a price both in money and time doing the VFX...
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By GOETZIWOOD STUDIOS - 11 Years Ago
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Draian63 (2/7/2015)
grabiller (2/4/2015) My advices on these issues:
- always render image sequences (you shouldn't have any audio sync issue if you set the same FPS at render time and when you create a avi, mov, etc.. from those images). I understand peoples want to see an immediate result by rendering directly to a video file, but if you render long sequences like you, then it is always a risk of having to redo it many times until it "doesn't crash" - and it is not always iClone specific, there may be codecs issues as well, as codecs can crash too).
- even with all the iClone "high" quality switches turned on, you wont get proper anti-aliasing of your images nor your shadows. That's just a fact. To have a decent quality, try to render at 8192xXXX, then resize those images after rendering to your original size (photoshop batch, etc..) then make your movie of it. You may be surprised how much more quality you can get from doing this. The default 3x3 super sampling is not enough (yet it is "super sampling", not "multi sampling", which is lower quality than multi sampling at the same rate because the samples are always "centered" in the pixel). Yet, 3x3, that is 9 samples, is not enough, 16 is considered a bare minimum - in general - so by rendering at 8192xXXX you get 5x5 that is 25 samples per pixel, which is much better.You should at least consider rendering at 4096 to have at least 4x4/16 samples per pixel. That is, if your final rendering is at ~2K (Full HD, ..). It will be slower to render of course, but try it at least once, just in order to see the gain in quality you cant get. Then you decide.Thx a lot for your great advice... and I like Hitfilm for it's ability to do what AE does for much less a price both in money and time doing the VFX... You're welcome. Hitfilm is really the indie (not so) secret weapon of choice. And it would be a must if iClone/3DXchange could export 3d data to HitFilm, at least the camera ;)
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By Draian63 - 11 Years Ago
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@grabiller Now what I do is take the shoot as best as possbile in iClone, with my limits not the software's, and then move in Hitfilm as if it were a traditional 2D film footage... for visual effects and etc etc...
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By hattori kun - 11 Years Ago
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I wouldn't go with hitfilm honestly. I've been using it for two months and its pretty sluggish handling heavily composited and edited footage. Davinci resolve and Fusion from blackmagic is free and its been used in highend productions. Extremely powerful tools.
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By wires - 11 Years Ago
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hattori kun (2/8/2015) .......Davinci resolve and Fusion from blackmagic is free and its been used in highend productions. Extremely powerful tools.And both have learning curves way off on the far side of being fun. :w00t:
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By GOETZIWOOD STUDIOS - 11 Years Ago
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iClone "productions" barely need "heavily composited and edited" footages, yet once you correctly handle the use of proxies it becomes much more manageable at this level.
DaVinci and Fusion are high-end tools indeed but have a steeper learning curve, yet, you won't find certain effects you have native in HitFilm unless you buy expensive plugins from third parties.
For indies and hobbyists who want a simple yet powerful 3 in 1 post-production tool to master and to use aside iClone, I honestly recommend Hitfilm.
Anyway, one just has to try the demo version and compare (and watch the video tutorials).
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By lkelemen - 11 Years Ago
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I have the crash too when I switch on super sampling and HQ shadow. I didn't find any traces that RL knows about this. Where did you see that?
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By rgreenidge - 11 Years Ago
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animagic (2/5/2015) Many times already it has been explained that the internal frame rate of iClone is 60 fps. iClone should probably make that invisible for some users to end this discussion....
I have used iClone since 1.52, and it has never bothered me. I've given up explaining the reason for the 60 fps; lookfor my posts elsewhere. I think in time, not in frames. That way it doesn't matter whether I render at 24 fps, 25 fps, or 30 fps; it always comes out right.
Backto rendering quality; I find that more interesting.
Animagic you stated on here that you frame rates have not shown any difference in your projects when you render. I would agree with you 100% but there is a exception to the rule. Have you used or experimented with all the props with animation like tank treads and the jet engine? As I stated before if I use 30 or 60 fps, my engine blades donot appear to rotate, because the engine is rotating but for some reason at 30 and 60 fps mpg, avi, the rendering engine draws the blades in the same position every frame and that gives an appearance that it is not moving. The only way I can render the video to show the blades are moving is when I use the 20 or 25 fps with the AVI output. A few days ago I strung together a few clips and put them together with Magix. For the scenes with the jet engine I rendered that clip at 25 fps in AVI (HD), and all the rest in mp4. I put them all together in Magix, with final rendition of mp4 and 60 fps. Everything works fine as long as my engine scenes is rendered in iClone at any frame rate other that 30 or 60 fps. So unless someone can give me an explanation of why a prop bought through Reallusion does not render right at the default settings once it is put to the video and the only way it works is by changing the frame rate of the video render, what you say is not 100 true, and needs to be added as a exception. And that probably goes for the tank threads too. As of right now I can say rendering a video in other frame rates does not make a difference in most cases except with some moving props. this is the prop I'm speaking of: Product Name: D032F Jet Nozzel. The fan blades rotate when it is turned on. You see it rotating while editing, when it is rendering; but not in the final videos that were done at 30 or 60 fps. When I rendered at 25 fps, nothing in the rest of the video changed, you're 100% right. Only now my engine blades are turning in the videos. I don't have a problem with this I can mix avi's with mp4, I don't see a difference there either. I just want you to make a note that frame rates don't matter, but certain movable props may have a synching problem at 30 0r 60. I'm not asking you to buy the engine, but it would be nice to for you to see what I'm talking about or the tank threads a guy was complaining it wasn't moving on the final video.
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By animagic - 11 Years Ago
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@rgreenidge: I understand what you mean by the rotation issue and that is indeed a case where frame rate does have an influence as to the end result. This is not a typical iClone problem by the way. Even in regular movies, if you have say a bunch of speeding up wagons, it sometimes looks as if the wheels slow down and then even start turning in the opposite direction. If the frame rate is 30 fps and you have a wheel with spokes for example and it takes 1/30 of second for the wheel to turn the radial distance between two spokes, the wheel seems to stand still when you view the footage. At 25 fps, you will have 1/25 of a second between two frames, so the next spoke will have rotated past the position of the previous one, giving you the impression of a rotation. The same could obviously be the case with a propeller, giving the impression that it stands still at a particular frame rate. The only remedy is to change the animation. One advantage that regular film has is motion blur. When a propeller moves at high speed you don't really see the individual blades, but more something like a whirling disk. A few members who have been working a movies involving propeller aircraft, actually use some thing like a disk to simulate the fast speed effect.
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By justaviking - 11 Years Ago
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animagic (2/28/2015) One advantage that regular film has is motion blur. When a propeller moves at high speed you don't really see the individual blades, but more something like a whirling disk. A few members who have been working a movies involving propeller aircraft, actually use some thing like a disk to simulate the fast speed effect.Motion blur would be a great addition to iClone. It has been requested more than once.
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