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Dynamic hair in Iclone topics/tutorials

Posted By hattori kun 10 Years Ago
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jimbobsquarepants
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Posted 7 Years Ago
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Hi, Nvidia GeForce 770 with 4gb VRAM . ASUS mobo with 16 GB of .DDR3. DX11 enabled. I have used hair from other avatars outside my version of iclone and this doesn't happen, in fact I can get closer and tighter shots without the hair moving at all. I think it may be related to a bug in my version of Iclone 5. It happens in most of my projects, to some degree. I even tried converting the hair to. Prop but there doesn't appear to be that option. I wonder if it might be related to the key framing of the camera, perhaps it requires a more stable algorithm?? I am going to try linking the camera to a primitive, and basically attaching to an object to inherit the movement of that object. It's a minor issue really when one considers the scope and possibilities inside iclone, and if it means designing some hairstyles to then apply as props, I'm sure I can achieve that!!!! Thanks again sir.
animagic
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I don't have iClone 5 on my machine, but I tried with an IC 5 character (Gwynn), and I don't see the problem. It is in a specific project or does it always happen?

One culprit could be the driver of your graphics card. What card do you have, and what are your other system specs?


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

jimbobsquarepants
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Hi guys, my name is James and I've been using iclone 5 for five years and in that time have had a real blast with it!! However, a problem has occurred recently where the hair disappears from my avatars heads. It appears to be when moving the camera to the left or right, and the hair stays on until the character passes out of frame with just a second to spare ( still enough time for viewers to see the bald head appear ). If I use the follow cams it doesn't happen ( more stable algorithm or just a bug maybe?!!) I can just work around it but I it means I can only pull the camera in or out from a character to a certain point before they lose their hair. Has anyone else ever encountered this before? I have been importing my characters in to iclone 7, through 3d exchange 7, as 3d exchange 4 and 5 don't appear to work properly with 5, with one telling me it can't work on windows 8.1 and 5 exports props but iclone doesn't load them ( anybody got any ideas there?!!! ) going back to the hair issue, I've noticed this hair issue is present in the avatars whilst in 7.so i figured it was probably a bug. If anyone has any ideas on this I would love to resolve it. Or I will have to find another way to add hair to my characters!!!! Thank you
hattori kun
hattori kun
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Some discussion here about pony tail hair. Need to try out the Ops finding.
https://forum.reallusion.com/Topic223008-387-2.aspx?Highlight=hair


Quick and dirty run through of creating dynamic hair in Iclone 6
https://forum.reallusion.com/FindPost222991.aspx

:D
hattori kun
hattori kun
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No problem! Its good to have documentation collected for newbies like myself to reference while learning a new app. Trick I learned dealing with multi app pipeline is to always keep references. :D

Here's another one related to basic hair creation with 3dmax. Its applicable to any app like lightwave, modo, etc. Fundamentals are the same.
https://forum.reallusion.com/Topic23451-14-1.aspx
45thdiv
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Thanks for starting this tread hattori.

Thanks too, for the last set of links.  It can be tough to search for information on the forum here.  A lot of times you get results, but only for iClone4 or 5.  I guess with iClone6 just being out, there will be a lot of tutorials yet to come.

Matthew

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hattori kun
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Some more research

Two very useful tutorials applicable for hair.







The hair is parented to the character as seen in the scene graph, and painted a weightmap with black at the root of the hair to hold it in place similar to a selection set.





Picking the character we can see under modify, the collision shape editor that makes dummy collision objects to interact with the dynamic hair or cloth. No option for convex hull though.





hattori kun
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Thanks guys. So I should completely ignore the bullet physics videos on this page.
https://www.youtube.com/playlist?list=PL97F333A0D34E90FD

I assume there's no hair plugin for iclone and everyone uses polyhair on those hair video I posted in vimeo? No sasquatch, ornatrix plugin in iclone.

Hmm...accessories and props in iclone. New concept for me.
https://forum.reallusion.com/Topic158944-297-1.aspx?Highlight=hair

http://www.reallusion.com/iclone/help/3DXchange5/Pro/03_Pipelines/Adding_Spring_Effects_to_Props.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/11_Props/Flex/Flexible_Props.htm

What is the difference when people mention hair accessory and prop items?
Dynamic hair is prop or accessory?
Rampa
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iClone 6 has switched to PhysX, whereas iClone 5 was Bullet for physics. The Bullet physics engine makes use of selection sets. The PhysX engine uses grayscale maps.


3DXchange Pro is all you need for rigged character import. Pipeline is only needed for rigged character export.

Softcloth clothing is better off starting out rigged to the skeleton, but hair need only have the proper grayscale map and be attached to the characters head. Simple clothing, like a skirt, also neednt be rigged. It can just be mapped black at the top and attached to the character's hips.
planetstardragon
planetstardragon
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oh, one more thing, if you don't see a collision option available for your character, you have to change the project from bullet to physx to enable it.

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"To define Tao is to defile it" - Lao Tzu


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