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CrazyTalk Unity Characters - no sound if loaded from assetBundle

Posted By obstacledelusions 11 Years Ago
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CrazyTalk Unity Characters - no sound if loaded from assetBundle

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obstacledelusions
obstacledelusions
Posted 11 Years Ago
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I have a couple of characters brought into Unity from CrazyTalk 7, using the interactive plugin, and when I load the characters from an assetBundle, the animations work, but no audio comes out. The characters, and their scripts work fine in the project in which they were originally authored.

It's also worth noting that when I pause the app that has loaded the crazyTalk characters, I get this weird error:

ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
System.String.Substring (Int32 startIndex, Int32 length) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:348)
CUnityGUIFunction.ChangeFolderPath (UnityEngine.GameObject[] kCTActors)
A.. (UnityEngine.GameObject[] )
Autorun.DoPlayModeChange ()
UnityEditor.EditorApplication.Internal_PlaymodeStateChanged () (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorApplication.cs:308)
UnityEditor.Toolbar:OnGUI()

The error only happens when I pause. Not sure what it means, but I really need to get that sound working... I really appreciate any help you guys can give. I wrote up a ticket with Reallusion, but of course, no reply.




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