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CrazyTalk Unity Characters - no sound if loaded from assetBundle

Posted By obstacledelusions 5 Years Ago
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CrazyTalk Unity Characters - no sound if loaded from assetBundle

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obstacledelusions
obstacledelusions
Posted 5 Years Ago
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I have a couple of characters brought into Unity from CrazyTalk 7, using the interactive plugin, and when I load the characters from an assetBundle, the animations work, but no audio comes out. The characters, and their scripts work fine in the project in which they were originally authored.

It's also worth noting that when I pause the app that has loaded the crazyTalk characters, I get this weird error:

ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length
System.String.Substring (Int32 startIndex, Int32 length) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System/String.cs:348)
CUnityGUIFunction.ChangeFolderPath (UnityEngine.GameObject[] kCTActors)
A.. (UnityEngine.GameObject[] )
Autorun.DoPlayModeChange ()
UnityEditor.EditorApplication.Internal_PlaymodeStateChanged () (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/EditorApplication.cs:308)
UnityEditor.Toolbar:OnGUI()

The error only happens when I pause. Not sure what it means, but I really need to get that sound working... I really appreciate any help you guys can give. I wrote up a ticket with Reallusion, but of course, no reply.
Edited
5 Years Ago by obstacledelusions
Peter (RL)
Peter (RL)
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If you have contacted Support then you should hear back soon. Support will normally reply within 48 hours Monday to Friday. If you submitted your question over a weekend it will take a little longer to get a reply. Hopefully they will be able to help you resolve the problem quickly.

                                                                

Peter
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www.reallusion.com


matt_20150223135840676
matt_20150223135840676
Posted 4 Years Ago
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Peter (RL) (8/25/2014)
If you have contacted Support then you should hear back soon. Support will normally reply within 48 hoursMonday to Friday. If you submitted your question over a weekend it will take a little longer to get a reply. Hopefully they will be able to help you resolve the problem quickly.


Would really be better to reply on this forum, that way everyone can benefit from the question being answered. I'm going to have to bother support with the same question myself now...
rebitmusic
rebitmusic
Posted 4 Years Ago
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Did you add the 'audio listener' component to your camera ?



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