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Cartoon Smoke in Toon Shader

Posted By prabhatM 10 Years Ago
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prabhatM
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It would be interesting to convert Smoke Particles into Cartoon Smoke with strong lines in the Toon Shader rendering.

Can 3d blobs or Particles be used to get such effects ? Anybody adventurous ?

This could be for Automobiles, Aeroplanes, Blasts etc. The smoke should be dynamic like there is in Iclone, only rendering syle should be Line Art.





Edited
10 Years Ago by prabhatM
Am7add9
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a simple black stroked white blob png in photoshop will work.
however any lines of geometry behind the smoke will show through regardless of settings.

camera angles or using panoramas behind it is a option
attached are just a few basic tests

.

Edited
10 Years Ago by maxae
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Thanks.

It's a great beginning !!! SmileSmileSmile

It's been a long time, but I believe the object outlines that are showing behind the smoke is due to the OR / XOR operation.

If that option is given ( by RL ), probably that issue can be negated / resolved.

Or, is there any other solution that can be manipulated by the user ?

----
Edit :

Actually, Addition and Substraction options are already there ( I had missed them ).
In blend mode, we need to think of something else, to overcome the issue.

I wish, the internal overlapping lines get nullified somehow at the time of rendering, leaving just the outline !!
Nevertheless, it's a great beginning. The smoke has a cartoony feel.
Edited
10 Years Ago by prabhatM
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Here's Maxae's Cartoon style Smoke with slightly thicker outline.

 

Here's Flat Toned Smoke Bubble. I wish the smoke bubbles could FLATTEN and render without INTERNAL LINES at the time of rendering !

Edited
10 Years Ago by prabhatM
Am7add9
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if you pre-render your BG
after you have camera moves done
and drop it in instead of the bg.
then problem solved (kinda)


.




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