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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Yeah I was looking at it, but it's a no no on selling anything you make with it, kind of a draw back.

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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btw, did you see this ? http://store.steampowered.com/app/244290/for 149 - you get the modeling features of modo I'm happy with 3D coat now though - but the modo modeler looks like a fun toy also!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Yeah I have actually found blender to be the quickest way to rig a character, to my surprise, it's very like messiah but much better at weight painting...

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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planetstardragon
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planetstardragon
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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I agree with all of the above - I use messiah for rigging - I got the program on their mega 49 dollar sale a few years ago - but keep your eyes on blender too, they are making huge developments. Another thing, that's obvious but none the less worth re-iterating = Above all Have fun !!! - there is so much to learn, so many softwares to learn - that you really never stop learning - there are so many tools / workflows / techniques and debates about tools / workflows and techniques ( lol ) that it's draining... you could easily find yourself doing months of tutorials to make a 1 minute video - further there is no 3D software without bugs - so you will find that a very good chunk of your time will be spent looking for work arounds and cursing at your monitor because something so easy - requires 5 hours of preparation because 1 software has a bug that just doesn't let you go direct from A to B. I literally have to take months off from my animation binges because it's spiritually draining lol. Choose your battles with 3D, because those bugs and work arounds can be very discouraging and detrimental to your creativity. But you have us to help walk you through issues we've all faced at one time or another. :)
☯🐉 "To define Tao is to defile it" - Lao Tzu
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi Archie I would follow Vidis lead on this, with the exception of 3d coat, only because you already have Zbrush. The new Zremesher feature in Zbrush really makes topology really easy.

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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Archie Andrews
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Archie Andrews
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 72,
Visits: 433
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Thanks again Liebe So DAZ might the right tool for simple rigging Characters I make in ZBrush? Can it do Facial rigging?
TY
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Archie Andrews
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Archie Andrews
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 72,
Visits: 433
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Cheers Blue Yep looked around at 123D Just rigging a large spare bedroom with green screen walls. Am into a number of things really.
Also playing around with Mocap.
So really I'm trying to build a holistic system that I can learn, know and use. I've heard things about 3DS etc that seem to suggest it going to be the "old way" of doing it. But yes all I really want is basic bones and facial animation.
Just looking to make the right decisions and NOT have to keep jumping around TOO many different systems.
Cheers Archie
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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in respect of Rigging in DAZ Studio Cricky use it too now . Here is his tread https://forum.reallusion.com/Topic173238-36-1.aspx
------------------------------------------------------------------- liebe Grüße vidi
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bluemidget666
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bluemidget666
Posted 12 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Vidis work flow is AWSOME but as you all ready have zbrush use Zremesher while holding down the alt key and having symmetry on using the x key will give you a very usable mesh. I use 123d create on my ipad to create The base mesh then bring it into zbrush for texturing and UVs and retopology, then send it to blender for a quick rigging. My results are quick but have no facial animation yet and do not have the polished professional look Vidis work does.

I Make My Mates Do The CanCan For The Amusement Of Killer Robots:D
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Archie Andrews
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Archie Andrews
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 72,
Visits: 433
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Thank you Liebe I guess I need to work more on understanding 3D rigging. I'm jumping around to learn many aspects. But I have given myself a good few months to do this. Even quit my job to pursue hahah .. :-) I am actually looking for a more "simple mans" explanation ... still pretty new to the whole 3D world but I know what I want, I just need to know what I need to know :-) Make sense??
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