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Basic Character Creation from scratch - (Toon Maker) Work Breakdown Structure / Work Flow

Posted By Archie Andrews 11 Years Ago
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Basic Character Creation from scratch - (Toon Maker) Work Breakdown...

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Archie Andrews
Archie Andrews
Posted 11 Years Ago
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Hi I am relatively new to iClone & CTA . I also have toonmaker & avatar tookit + 3DExchange & CTA2 Pipeline.

I'm looking for some more in-depth tutorials on character creation such that I can create my own toon styles. I don't have the luxury of Maya but do have ZBrush.
The typical idea is to be able to create a basic character (some odd ball looking folk) and then be able to use them in iClone with animatable features.
I'm missing some understanding here on the work flow. I have seen some good tutorials but this references Maya and Blend Shapes.
How would someone do this if they do not have the luxury of Maya?
I saw Avatar Toolkit & Toon Maker as a way but still feel I have a knowledge gap here.
I would like to create my own unique style of models. Basically more simple looking characters similar to "Ted" in CTA2.
Doesn't need so much details skin texture, nor body details like muscles. Think more in line "Toy Story" type characters on a low end.
My main reason for this is to be able to make a collection of cartoon series characters for simple animations, rather than life like realism.
TBH I hate those droid looking G5 Characters in iClone they have no sense of humour look to them, they look more like gaming type characters.
Therefore no desire to animate them at all :hehe:
Think more on lines Wallace & Grommit, Toy Story, Gorf (but simpler), flower pot men, family guy, south park but in 3D.
Basic body shapes with little definition or body shapes made from objects.

ANY help or advice really appreciated !! :)

I am a learn by example type of guy so ...

Work Breakdown idea is as follows:

1. Sketch my Character design on paper as conceptual
2. Build the character using ZBrush and possibly something like 3DS Max. Maya too expensive for us simple folk :-)
3. Apply basic Paint/Shading to the skin (imagine a blob character, short stuuby legs and arms, oval head or a freaky long skinny dude)
4. Does not need deep details such as wrinkles or muscle detail. Not looking for photo realistic. I'm relying more on script and audio to enhance the end result(s).
3. Employ Basic Bone or Morph (whichever is easiest). Eyes, Nose, Mouth, Eyebrows, arms, hands, legs feet
3. Port Characters into iClone for animation potentially via Toon Maker!

I know there's loads of tutorials out there and viewed MANY but I still feel stuck with unanswered questions in certain areas.
I do feel that Toon Maker / Avatar Toolkit might be the way BUT how do I create MY OWN 3D shapes for use therein??

Thank you very much to all your past efforts amnd tutorials!! They really help.

Alan

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Forum Post Basic Character Creation from scratch - (Toon Maker) Work Breakdown... By Archie Andrews ( 11 Years Ago )
Forum Post My workflow 1. Sculpting in 3D coat (cheaper as zbrush) 2.Retopo... By vidi ( 11 Years Ago )
Forum Post Thank you Liebe I guess I need to work more on understanding 3D... By Archie Andrews ( 11 Years Ago )
Forum Post Vidis work flow is AWSOME but as you all ready have zbrush use... By bluemidget666 ( 11 Years Ago )
Forum Post Cheers Blue Yep looked around at 123D Just rigging a large spare... By Archie Andrews ( 11 Years Ago )
Forum Post Thanks again Blue I'm downloading DAZ3D and going to work with that... By Archie Andrews ( 11 Years Ago )
Forum Post planetstardragon Yep I been dabbling in and out some years and... By Archie Andrews ( 11 Years Ago )
Forum Post well, you've come to the right place!! :D I'm working on building... By planetstardragon ( 11 Years Ago )
Forum Post Yeah man (planetstardragon) I dabble with sound music etc. Logic pro... By Archie Andrews ( 11 Years Ago )
Forum Post ahh, sweet, I use logic also - for the singing - get vocaloid!... By planetstardragon ( 11 Years Ago )
Forum Post Hahaha yeah its all about Hits. I'm from a time when a hit was a good... By Archie Andrews ( 11 Years Ago )
Forum Post lol, right, i meant views haha - don't mind me, i miss that old... By planetstardragon ( 11 Years Ago )
Forum Post Fun times with a screeching message. Now we struggle to recreate them... By Archie Andrews ( 11 Years Ago )
Forum Post in respect of Rigging in DAZ Studio Cricky use it too now . Here... By vidi ( 11 Years Ago )
Forum Post Thanks again Liebe So DAZ might the right tool for simple rigging... By Archie Andrews ( 11 Years Ago )
Forum Post Hi Archie I would follow Vidis lead on this, with the exception of... By bluemidget666 ( 11 Years Ago )
Forum Post I agree with all of the above - I use messiah for rigging - I got the... By planetstardragon ( 11 Years Ago )
Forum Post Yeah I have actually found blender to be the quickest way to rig a... By bluemidget666 ( 11 Years Ago )
Forum Post btw, did you see this ?... By planetstardragon ( 11 Years Ago )
Forum Post Yeah I was looking at it, but it's a no no on selling anything you... By bluemidget666 ( 11 Years Ago )
Forum Post ya, absolutely - respect all stuff like that :Whistling: ... By planetstardragon ( 11 Years Ago )
Forum Post Go to admit modo for £114 is more than tempting..:P By bluemidget666 ( 11 Years Ago )



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