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Character 'Calibration' Off

Posted By arkenstone22 11 Years Ago
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arkenstone22
arkenstone22
Posted 11 Years Ago
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I created a new character by taking one of the default bodies provided and replacing body parts with the Sprite Editor. Now when I try to make my character move, his movements are WAY off. It looks like this is because his new body parts are much shorter and stockier than the character I started with. How can I 'recalibrate' his body parts so that his movements look natural?
jlittle
jlittle
Posted 11 Years Ago
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Put the character on the stage and then take it into composer mode.
There you can re-align the pivot points (the red, green & yellow dots) to get the proper movements.
You can also re-size and rotate each sprite as needed.

Not that there can be multiple sprites per body part and each sprite has to be adjusted individually.

Jeff



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arkenstone22
arkenstone22
Posted 11 Years Ago
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Adjusting the pivot points fixed my problems. Thanks! I'm loving this program more as I go. BigGrin
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11 Years Ago by arkenstone22



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