arkenstone22
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arkenstone22
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 4,
Visits: 14
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I created a new character by taking one of the default bodies provided and replacing body parts with the Sprite Editor. Now when I try to make my character move, his movements are WAY off. It looks like this is because his new body parts are much shorter and stockier than the character I started with. How can I 'recalibrate' his body parts so that his movements look natural?
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jlittle
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jlittle
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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Put the character on the stage and then take it into composer mode. There you can re-align the pivot points (the red, green & yellow dots) to get the proper movements. You can also re-size and rotate each sprite as needed. Not that there can be multiple sprites per body part and each sprite has to be adjusted individually. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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arkenstone22
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arkenstone22
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 4,
Visits: 14
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Adjusting the pivot points fixed my problems. Thanks! I'm loving this program more as I go. :D
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