|
By arkenstone22 - 13 Years Ago
|
|
I created a new character by taking one of the default bodies provided and replacing body parts with the Sprite Editor. Now when I try to make my character move, his movements are WAY off. It looks like this is because his new body parts are much shorter and stockier than the character I started with. How can I 'recalibrate' his body parts so that his movements look natural?
|
|
By jlittle - 13 Years Ago
|
Put the character on the stage and then take it into composer mode. There you can re-align the pivot points (the red, green & yellow dots) to get the proper movements. You can also re-size and rotate each sprite as needed.
Not that there can be multiple sprites per body part and each sprite has to be adjusted individually.
Jeff
|
|
By arkenstone22 - 13 Years Ago
|
|
Adjusting the pivot points fixed my problems. Thanks! I'm loving this program more as I go. :D
|