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How do I export a DAZ character as an FBX file

Posted By horahack 12 Years Ago
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Cricky
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horahack (11/24/2013)
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Thanks maybe that's the problem. I've been using the Genesis 2 characters.

Cricky: Thanks, also. Is this FBX Exporter included in the Genesis Extension pack or is it something else I have to buy. I'm using the free version of DAZ 4.6.


NOTE: Content Creator Toolkit, FBX Exporter, and Texture Atlas are included in the DAZ Studio 4.5.0.114 (or later) installer and can be activated with the new DAZ Studio Pro Serial Number you will receive in your account after purchase.

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horahack
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Thanks maybe that's the problem. I've been using the Genesis 2 characters.

Cricky: Thanks, also. Is this FBX Exporter included in the Genesis Extension pack or is it something else I have to buy. I'm using the free version of DAZ 4.6.
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horahack (11/24/2013)
I know this worked on the trial version, but can't seem to get it to on the paid version. I'm using DAZ Studio 4.6 3DXchange 5 Pro and Iclone 5.51 Pro:

I open a Genesis 2 character in DAZ, give her hair and skin (skin is two-tone). I drop the Iclone Facekey DUF file onto her face, and okay the prompt for adding key frames. Now I click file, export, but the default file extension is bvh. I seem to recall in the trial, and also on the youtube tutorial the export default was an FBX file so it could be dragged into 3DXchange as the model rather than the bone rig, where it could then be converted to a Non Standard iAvatar and added to iclone by clicking convert to non standard then Convert and then add to iclone. I know this worked in the trial, because I have a few new actors in my content manager under Non Standard human. But now I only get the wire-bone figures.

When in the Export window in DAZ If I click the drop down menu there are other file extension options, but none are the FBX. Can anyone tell me what I'm doing wrong here. Probably something stupid, I'm sure.
Thanks


Did you Activate your FBX Exporter as a plug-in?

NOTE: Content Creator Toolkit, FBX Exporter, and Texture Atlas are included in the DAZ Studio 4.5.0.114 (or later) installer and can be activated with the new DAZ Studio Pro Serial Number you will receive in your account after purchase.

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NOTE: Content Creator Toolkit, FBX Exporter, and Texture Atlas are included in the DAZ Studio 4.5.0.114 (or later) installer and can be activated with the new DAZ Studio Pro Serial Number you will receive in your account after purchase.

These items have their own installers that must be downloaded after purchase:

- Genesis Starter Essentials - GenesisStarterEssentials_1.13
- 3D Bridge for Adobe Photoshop - DS4_3DBridge_1.3.0.18
- GoZ Bridge - DS4_GoZ_1.3.0.18

How to Install DAZ Studio 4 (4.6.0.18) Windows

How to Install DAZ Studio 4 (4.6.0.18) Mac
Find the System Requirements listed here, https://helpdaz.zendesk.com/entries/22701634-Software-System-Requirements-


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"I know this worked on the trial version, but can't seem to get it to on the paid version. I'm using DAZ Studio 4.6 3DXchange 5 Pro and Iclone 5.51 Pro:

I open a Genesis 2 character in DAZ, give her hair and skin (skin is two-tone). I drop the Iclone Facekey DUF file onto her face,"

DUF File was Developed for Genesis 1 Character- Apparently & doesn't work with Genesis 2 :ermm:

Anyone-else?



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horahack
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I know this worked on the trial version, but can't seem to get it to on the paid version. I'm using DAZ Studio 4.6 3DXchange 5 Pro and Iclone 5.51 Pro:

I open a Genesis 2 character in DAZ, give her hair and skin (skin is two-tone). I drop the Iclone Facekey DUF file onto her face, and okay the prompt for adding key frames. Now I click file, export, but the default file extension is bvh. I seem to recall in the trial, and also on the youtube tutorial the export default was an FBX file so it could be dragged into 3DXchange as the model rather than the bone rig, where it could then be converted to a Non Standard iAvatar and added to iclone by clicking convert to non standard then Convert and then add to iclone. I know this worked in the trial, because I have a few new actors in my content manager under Non Standard human. But now I only get the wire-bone figures.

When in the Export window in DAZ If I click the drop down menu there are other file extension options, but none are the FBX. Can anyone tell me what I'm doing wrong here. Probably something stupid, I'm sure.
Thanks



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