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horahack
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horahack
Posted 12 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 28,
Visits: 232
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I know this worked on the trial version, but can't seem to get it to on the paid version. I'm using DAZ Studio 4.6 3DXchange 5 Pro and Iclone 5.51 Pro:
I open a Genesis 2 character in DAZ, give her hair and skin (skin is two-tone). I drop the Iclone Facekey DUF file onto her face, and okay the prompt for adding key frames. Now I click file, export, but the default file extension is bvh. I seem to recall in the trial, and also on the youtube tutorial the export default was an FBX file so it could be dragged into 3DXchange as the model rather than the bone rig, where it could then be converted to a Non Standard iAvatar and added to iclone by clicking convert to non standard then Convert and then add to iclone. I know this worked in the trial, because I have a few new actors in my content manager under Non Standard human. But now I only get the wire-bone figures.
When in the Export window in DAZ If I click the drop down menu there are other file extension options, but none are the FBX. Can anyone tell me what I'm doing wrong here. Probably something stupid, I'm sure. Thanks
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