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Artman009
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Artman009
Posted 12 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 106,
Visits: 1.4K
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I was hoping I could animate a lip sync animation on a DAZ Genesis character in iClone and export it out via an FBX back into DAZ Studio. Unfortunately, this doesn’t seem to work as the FBX from iClone/3DXchange seems to rename all morph sliders (so aniBlocks in Studio cannot be created and used on other Genesis models) and for some reason, the skeleton rig for the character seems to be stripped from the model completely.
Is anyone else having this problem?
Additionally, it would be nice for a DAZ Studio profile to be created in 3DXchange to select for the export so settings like translation, scale, and all morph targets retain the same names/values.
-- Artman009
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