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How to create Soft Body custum pinning using 3ds max.

Posted By yo bing 12 Years Ago
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JC Weatherby
JC Weatherby
Posted 11 Years Ago
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Yes! More direct control over physics objects opens up a lot of possibilities. But from the demo video it appears the pinning feature only works on soft cloth, and what we really need is to be able to pin any physics object we create. So we'll see!
Sen
Sen
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Hello ,

fbx format can embed vertex selection set , not sure for obj ;) .


CGTRADER


Rampa
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Pinning in iC6 is as simple as drawing black dots, apparently. There is a section in the iC6 video that shows it in action.

Being that we will have a brand new PhysX based physics system next month, it's probably not worth bothering with the iC5 Bullet physics.

PhysX uses a grayscale map to specify which parts of a mesh respond to physics. The mesh can also be weighted to bones at the same time.
JC Weatherby
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I've come a year late to this discussion, but I am dealing with this now, as I'm trying to create a soft body backpack I can open and close...

Blender 2.71 DOES export VERTEX GROUPS info via OBJ by default. I tested this by importing my previously exported obj file, made in blender, and the Vertex Groups show up in the Scene Outline Panel.

So this is a case of 3D Exchange not reading-writing the information from the Blender OBJ.

It's a bummer because I'm getting nice physics on the backpack with the soft_BeachBall setting, I just need to be able to keyframe-deform the bag.



Rampa
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Posted 12 Years Ago
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The only options in the 'Clonverse, of course. :P I know they very limited.

I am using Blender right now, and it can save vertex groups just fine, for itself! There is just no way to get those vertex groups out of Blender and into iClone, that I have figured out. Blender's FBX is (understandably) not so fully featured.
Rampa
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Thinking weather or not the needed info is only stored in FBX. I see a lot about converting between vertex groups and poly groups for various programs, so was just curious if vertex groups were stored in any other 3d file format.
Rampa
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Being that we don't need any bones, morphs, or skins for a physics cloth, I pose my query again.:D
wendyluvscatz
wendyluvscatz
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I cannot even get an unaltered iClone pinned cloth exported as FBX from 3DXchange pipeline to re-import with this pinning information.
So have no hope of finding if any other applications such as Carrara can do it.
So I assume this can only be done via the 3dsMax plugin?




Rampa
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This "pin" issue has been eating up a lot of my time for the last few days.

It's been slow going figuring out what is what without having Max to work with. So, it's been a lot of figuring out terminology.

Glad it works! I wonder if you even need FBX? Can OBJ or 3DS include this extended vertex data as well?

Someone much wiser than me may have, or come up with, the answer. Sw00000p, any ideas?
Rampa
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That's great news! Now, if only Blender could export its geometry cache data in its FBX exporter.

It seems only Autodesk (and iClone) exporters can do that.

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