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How to create Soft Body custum pinning using 3ds max.

Posted By yo bing 12 Years Ago
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yo bing
yo bing
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Hi.
I create plane prop and changed Soft Body of
physics settings. It works. Then
I tried creating vertex group to do pinning in
Soft Body Advanced setting(Alt+Shit+S)
Maybe It is not able to do vertex group in iclone.
So I use 3ds Max mcloth modifier.
It works in 3ds max and export FBX to iclone.
But it did not work iclone
Will you tell me How?
I have spend for this 1day
planetstardragon
planetstardragon
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yo bing
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Hi.

I tried

1.I created plane in 3ds max.

2.goto "Mesh select" modifier and vertex of mesh select.

3.select vertexs want to pin in the plane.

4.change stack name(Mesh select) to pin001. and export fbx to 3dxchange5

5.load fbx file into 3dxchange and export iprop to iclone.

6.load iprop into iclone and set Physic setting(shift+F9) then check "activate physics"

and select "Soft Body". close tab.

7.Soft Body Advanced Settings(shift+alt+S) goto "pinning" check "Active"

click popup "vertex group" and invisible pins.

Is this right? what is wrong?

yo bing
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>"Create a Named Selection Set!"
>It's located... just to the LEFT of the MIRROR Tab!
Yes I create name pin001 as you written.

But it did not work.

After named pin001 in Max. I always export FBX file to 3dxchange.

Is this support this modifier(physics vertex group) exporting with FBX file?

Or any Max plugins for iprop?


 

Rampa
Rampa
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It's more likely that the FBX does not include the information. Check in your export FBX dialog options to see if it has any extra vertex data possibilities.

Someone was able to transfer pinning data by FBX from Maya using the selection set.
yo bing
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sw00000p (9/1/2013)
Check in your export FBX dialog options to see if it has any extra vertex data possibilities.


Perhaps it's just and oversight and on a new "Patch"... it will be available! :)



I exported FBX file with option selection set.

So. It work! thanks.Rampa.:w00t:

yo bing
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>Check in your export FBX dialog options to see if it has any extra vertex data possibilities.

I exported FBX optional selection set.

So It works iclone pro5! I try little more.

Thank you Rampa.

Thnk you sw00000p.

Rampa
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That's great news! Now, if only Blender could export its geometry cache data in its FBX exporter.

It seems only Autodesk (and iClone) exporters can do that.
Rampa
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This "pin" issue has been eating up a lot of my time for the last few days.

It's been slow going figuring out what is what without having Max to work with. So, it's been a lot of figuring out terminology.

Glad it works! I wonder if you even need FBX? Can OBJ or 3DS include this extended vertex data as well?

Someone much wiser than me may have, or come up with, the answer. Sw00000p, any ideas?
wendyluvscatz
wendyluvscatz
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I cannot even get an unaltered iClone pinned cloth exported as FBX from 3DXchange pipeline to re-import with this pinning information.
So have no hope of finding if any other applications such as Carrara can do it.
So I assume this can only be done via the 3dsMax plugin?





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