jlittle (8/23/2013)
There are no "Auto Dancing" functions in CTA. You must sync your characters manually.
You can use the pre-canned dance moves and stretch/compress them to speed them up or slow them down to sync with the music.
Using an actors voice clip to show the waveform (as mentioned above) can help you see various "beats" in the song as a guide.
Also consider that most music will tend to be at a specific beats per minute (bpm) and if you can figure that out then you can get an approx number of frames per beat which can help you get the characters movement close to the beat.
Ex: a song at 70 beats/min = 1.6667 secs/beat = 35 frames per beat (@30fps)
Jeff
Okay, in a situation like this I assume I can stretch or compress the time of the 'canned' dancing moves and get it close to synchronized for a short time before they start to go out of sync again.
At that point can I pause the video re-sync the time of the canned dance move and restart so that the characters are re-synced to the beat from that point and then do it each and every time they start to dance off of the beat thus manually correcting the canned dance moves whenever I may need to?
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Many of your answers can be found by reading the product manual.
The online manual and the online help are NOT the same thing